3#ifndef INFOMAIN_ACTIONS_H
4#define INFOMAIN_ACTIONS_H
11#if __cplusplus >= 201103L
@ c_Cop_Ctl
[AI] UI/button logic for "Police" (Cop) menu/scene elements. [AI]
@ c_FrameHot_Bitmap
[AI] Hot/clickable bitmap for the frame, likely for cursor/interaction hitboxes. [AI]
@ c_Pizza_Up_Bitmap
[AI] Bitmap for Pizza button idle/up state. [AI]
@ c_Info_Up_Bitmap
[AI] Bitmap for Info ("I") button in idle/up state. [AI]
@ c_Boat_A_Bitmap
[AI] Bitmap for Boat button in state A or variant. [AI]
@ c_Race_Down_Bitmap
[AI] Bitmap for Race button pressed/down state. [AI]
@ c_Laura_Ctl
[AI] Script/control logic for "Laura". [AI]
@ c_Book_Ctl
[AI] Script/control for the book icon/button in InfoMain. [AI]
@ c_Info_Ctl
[AI] Script/control for the main Info ("I") button logic. [AI]
@ c_Papa_Down_Bitmap
[AI] Bitmap for "Papa" character pressed/down state. [AI]
@ c_LeftArrow_Down_Bitmap
[AI] Bitmap for left arrow button in "down"/pressed state. [AI]
@ c_BackgroundRed_Bitmap
[AI] Bitmap for alternate/red InfoMain background. [AI]
@ c_RedBrick_Entity
[AI] Entity reference for the Red Brick model. [AI]
@ c_BigInfo_Ctl
[AI] UI/button logic for the large Info button ("Big I") in InfoMain. [AI]
@ c_Nick_Up_Bitmap
[AI] Bitmap for "Nick" character idle/up state. [AI]
@ c_Pepper_All_Movie
[AI] Full-sequence animation/movie for Pepper character. [AI]
@ c_Mama_All_Movie
[AI] Full-sequence animation/movie for Mama character. [AI]
@ c_GoTo_RegBook_Red
[AI] Script/action to transition to red registration book scene. [AI]
@ c_Med_A_Bitmap
[AI] Bitmap for Med button in state A or variant. [AI]
@ c_Radio_Ctl
[AI] Script/control for radio UI/button or logic. [AI]
@ c_LauraHot_Bitmap
[AI] Hot/clickable bitmap for "Laura" character. [AI]
@ c_Papa_Up_Bitmap
[AI] Bitmap for "Papa" character idle/up state. [AI]
@ c_Mama_End_Movie
[AI] Ending movie segment for Mama. [AI]
@ c_Mama_Smk
[AI] Isolated smoking animation for Mama. [AI]
@ c_BigInfo_Down
[AI] Placeholder or intermediate value for big Info button down state or related transition....
@ c_Pepper_ScreenDown_Wave
@ c_Infoman_Entity
[AI] Entity reference for the Infoman character in InfoMain. [AI]
@ c_RightArrow_Ctl
[AI] Script/control for the right arrow UI element, handles navigation within InfoMain....
@ c_Laura_Down_Bitmap
[AI] Bitmap for "Laura" character pressed/down state. [AI]
@ c_RegBookRed_Flc
[AI] Animation (FLC) for the Red registration book. [AI]
@ c_Med_Ctl
[AI] UI/button logic for "Medical" (hospital) menu/scene elements. [AI]
@ c_Mama_ScreenDown_Wave
[AI] Animation where Mama waves as the screen scrolls down. [AI]
@ c_ConfigAnimation
[AI] Configuration script or animation resource; exact purpose context-dependent. [AI]
@ c_Nick_Down_Bitmap
[AI] Bitmap for "Nick" character pressed/down state. [AI]
@ c_RightArrow_Up_Bitmap
[AI] Bitmap for right arrow button idle state. [AI]
@ c_Papa_All_Movie
[AI] Full-sequence animation/movie for Papa character. [AI]
@ c_Mama_Up_Bitmap
[AI] Bitmap for "Mama" character in idle/up state. [AI]
@ c_Gas_Ctl
[AI] UI/button logic for "Gas" menu/scene elements. [AI]
@ c_Laura_ScreenDown_Wave
@ c_PapaHot_Bitmap
[AI] Hot/clickable bitmap for "Papa" character. [AI]
@ c_Gas_Down_Bitmap
[AI] Bitmap for Gas button pressed/down state. [AI]
@ c_Mama_Down_Bitmap
[AI] Bitmap for "Mama" character in pressed/down state. [AI]
@ c_Nick_Ctl
[AI] Script/control logic for "Nick". [AI]
@ c_Nick_All_Movie
[AI] Full-sequence animation/movie for Nick character. [AI]
@ c_BigInfo_Up_Bitmap
[AI] Bitmap for big Info ("I") button up/idle state. [AI]
@ c_Door_Mask_Bitmap
[AI] Transparency mask bitmap for door element. [AI]
@ c_RadioOn_Bitmap
[AI] Bitmap resource for radio in on state. [AI]
@ c_Papa_Ctl
[AI] Script/control logic for "Papa" Brick character. [AI]
@ c_PepperHot_Bitmap
[AI] Hot/clickable bitmap for "Pepper" character. [AI]
@ c_Pizza_A_Bitmap
[AI] Bitmap for Pizza button in state A or variant. [AI]
@ c_Cop_A_Bitmap
[AI] Bitmap for Cop button in state A or variant. [AI]
@ c_Info_A_Bitmap
[AI] Bitmap for Info ("I") button in state A or variant. [AI]
@ c_Infoman_Model
[AI] 3D model reference for Infoman character in InfoMain. [AI]
@ c_NickHot_Bitmap
[AI] Hot/clickable bitmap for "Nick" character. [AI]
@ c_noneInfomain
[AI] Indicates that no specific script/action/resource is assigned or selected. Used as an invalid/no...
@ c_Brick2x4red_Model
[AI] 3D model reference for red 2x4 brick. [AI]
@ c_Mama_Ctl
[AI] Script/control logic for "Mama" Brick character. [AI]
@ c_RegBook_Flc
[AI] Animation (FLC) for the registration book (green version). [AI]
@ c_LeftArrow_Ctl
[AI] Script/control for the left arrow UI element, handles navigation within InfoMain....
@ c_Pepper_Up_Bitmap
[AI] Bitmap for "Pepper" character idle/up state. [AI]
@ c_Laura_Up_Bitmap
[AI] Bitmap for "Laura" character idle/up state. [AI]
@ c_Race_Up_Bitmap
[AI] Bitmap for Race button idle/up state. [AI]
@ c_Pizza_Ctl
[AI] UI/button logic for "Pizza" menu/scene elements. [AI]
@ c_GoTo_RegBook
[AI] Script/action to transition to green registration book scene. [AI]
@ c_iic001in_RunAnim
[AI] Begin running animation for IIC001IN sequence. [AI]
@ c_GreenBrick_Entity
[AI] Entity reference for the Green Brick model. [AI]
@ c_Pepper_Down_Bitmap
[AI] Bitmap for "Pepper" character pressed/down state. [AI]
@ c_Book_Mask_Bitmap
[AI] Transparency mask bitmap for book element. [AI]
@ c_LeftArrow_Up_Bitmap
[AI] Bitmap for left arrow button in "up"/idle state. [AI]
@ c_Brick2x4grn_Model
[AI] 3D model reference for green 2x4 brick. [AI]
@ c_BigInfo_Down_Bitmap
[AI] Bitmap for big Info ("I") button down/pressed state. [AI]
@ c_Med_Up_Bitmap
[AI] Bitmap for Medical (hospital) button idle/up state. [AI]
@ c__InfoMain
[AI] Root script or entrypoint for InfoMain. Used to identify the main script file/context for scene ...
@ c_IIC005IN_Wav_500
[AI] Example: WAV sound file for VO or SFX, ID 500.
@ c_Info_Down_Bitmap
[AI] Bitmap for Info ("I") button in pressed/down state. [AI]
@ c_Pepper_ScreenDown_Smk
@ c_Pizza_Down_Bitmap
[AI] Bitmap for Pizza button pressed/down state. [AI]
@ c_Laura_All_Movie
[AI] Full-sequence animation/movie for Laura character. [AI]
@ c_Med_Down_Bitmap
[AI] Bitmap for Medical (hospital) button pressed/down state. [AI]
@ c_Gas_Up_Bitmap
[AI] Bitmap for Gas button idle/up state. [AI]
@ c_Background_Bitmap
[AI] Bitmap for InfoMain scene background. [AI]
@ c_RightArrow_Down_Bitmap
[AI] Bitmap for right arrow button pressed state. [AI]
@ c_Gas_A_Bitmap
[AI] Bitmap for Gas button in state A or variant. [AI]
@ c_RegBook_Bmp
[AI] Bitmap resource for the registration book (green version), visual asset. [AI]
@ c_Race_A_Bitmap
[AI] Bitmap for Race button in state A or variant. [AI]
@ c_Cop_Up_Bitmap
[AI] Bitmap for Cop (police) button idle/up state. [AI]
@ c_AVo901In_PlayWav
[AI] Play sound effect or voice (WAV) for AV0 901 in sequence. [AI]
@ c_Door_Ctl
[AI] Control script for door UI element, likely used for exiting InfoMain or other scene changes....
@ c_Boat_Up_Bitmap
[AI] Bitmap for Boat button idle/up state. [AI]
@ c_RegBookRed_Bmp
[AI] Bitmap resource for the Red registration book. [AI]
@ c_Mama_Wave
[AI] Isolated wave animation for Mama. [AI]
@ c_Race_Ctl
[AI] UI/button logic for "Race" menu/scene elements. [AI]
@ c_Mama_Start_Movie
[AI] Beginning/cue movie for Mama. [AI]
@ c_MamaHot_Bitmap
[AI] Hot/clickable bitmap for "Mama" character. Used for mouseover or click visuals....
@ c_Mama_Movie
[AI] Main movie/animation for Mama. [AI]
@ c_RadioOff_Bitmap
[AI] Bitmap resource for radio in off state. [AI]
@ c_Mama_ScreenDown_Smk
[AI] Animation for Mama (screen down, smoking). [AI]
@ c_Mama_ScreenUp_Smk
[AI] Animation for Mama as screen scrolls up (smoking). [AI]
@ c_Boat_Down_Bitmap
[AI] Bitmap for Boat button pressed/down state. [AI]
@ c_Mama_ScreenUp_Wave
[AI] Animation for Mama as screen scrolls up (waving). [AI]
@ c_Pepper_Ctl
[AI] Script/control logic for "Pepper" character. [AI]
@ c_Boat_Ctl
[AI] UI/button logic for "Boat" menu/scene elements. [AI]
@ c_Cop_Down_Bitmap
[AI] Bitmap for Cop (police) button pressed/down state. [AI]