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InfomainScript Namespace Reference

Enumerations

enum  Script {
  c_noneInfomain = -1 , c__InfoMain = 0 , c_LeftArrow_Ctl = 1 , c_RightArrow_Ctl = 2 ,
  c_Info_Ctl = 3 , c_Door_Ctl = 4 , c_Infoman_Entity = 5 , c_RedBrick_Entity = 6 ,
  c_GreenBrick_Entity = 7 , c_RegBook_Bmp = 8 , c_RegBook_Flc = 9 , c_Boat_Ctl = 10 ,
  c_Race_Ctl = 11 , c_Pizza_Ctl = 12 , c_Gas_Ctl = 13 , c_Med_Ctl = 14 ,
  c_Cop_Ctl = 15 , c_BigInfo_Ctl = 16 , c_Book_Ctl = 17 , c_Radio_Ctl = 18 ,
  c_RegBookRed_Bmp = 19 , c_RegBookRed_Flc = 20 , c_Mama_Ctl = 21 , c_Papa_Ctl = 22 ,
  c_Pepper_Ctl = 23 , c_Nick_Ctl = 24 , c_Laura_Ctl = 25 , c_Info_A_Bitmap = 26 ,
  c_Boat_A_Bitmap = 27 , c_Race_A_Bitmap = 28 , c_Pizza_A_Bitmap = 29 , c_MamaHot_Bitmap = 30 ,
  c_PapaHot_Bitmap = 31 , c_PepperHot_Bitmap = 32 , c_NickHot_Bitmap = 33 , c_LauraHot_Bitmap = 34 ,
  c_Gas_A_Bitmap = 35 , c_Med_A_Bitmap = 36 , c_Cop_A_Bitmap = 37 , c_FrameHot_Bitmap = 38 ,
  c_Background_Bitmap = 39 , c_Mama_All_Movie = 40 , c_Papa_All_Movie = 41 , c_Pepper_All_Movie = 42 ,
  c_Nick_All_Movie = 43 , c_Laura_All_Movie = 44 , c_BackgroundRed_Bitmap = 45 , c_Infoman_Model = 46 ,
  c_Brick2x4grn_Model = 47 , c_Brick2x4red_Model = 48 , c_LeftArrow_Up_Bitmap = 49 , c_LeftArrow_Down_Bitmap = 50 ,
  c_RightArrow_Up_Bitmap = 51 , c_RightArrow_Down_Bitmap = 52 , c_BigInfo_Up_Bitmap = 53 , c_BigInfo_Down = 54 ,
  c_BigInfo_Down_Bitmap = 55 , c_RadioOff_Bitmap = 56 , c_RadioOn_Bitmap = 57 , c_Book_Mask_Bitmap = 58 ,
  c_Door_Mask_Bitmap = 59 , c_Info_Up_Bitmap = 60 , c_Info_Down_Bitmap = 61 , c_Boat_Up_Bitmap = 62 ,
  c_Boat_Down_Bitmap = 63 , c_Race_Up_Bitmap = 64 , c_Race_Down_Bitmap = 65 , c_Pizza_Up_Bitmap = 66 ,
  c_Pizza_Down_Bitmap = 67 , c_Gas_Up_Bitmap = 68 , c_Gas_Down_Bitmap = 69 , c_GoTo_RegBook = 70 ,
  c_GoTo_RegBook_Red = 71 , c_Med_Up_Bitmap = 72 , c_Med_Down_Bitmap = 73 , c_Cop_Up_Bitmap = 74 ,
  c_Cop_Down_Bitmap = 75 , c_Mama_Up_Bitmap = 76 , c_Mama_Down_Bitmap = 77 , c_Papa_Up_Bitmap = 78 ,
  c_Papa_Down_Bitmap = 79 , c_Pepper_Up_Bitmap = 80 , c_Pepper_Down_Bitmap = 81 , c_Nick_Up_Bitmap = 82 ,
  c_Nick_Down_Bitmap = 83 , c_Laura_Up_Bitmap = 84 , c_Laura_Down_Bitmap = 85 , c_ConfigAnimation = 86 ,
  c_Mama_Start_Movie = 87 , c_Mama_ScreenDown_Wave = 88 , c_Mama_ScreenDown_Smk = 89 , c_Mama_Movie = 90 ,
  c_Mama_Wave = 91 , c_Mama_Smk = 92 , c_Mama_End_Movie = 93 , c_Mama_ScreenUp_Wave = 94 ,
  c_Mama_ScreenUp_Smk = 95 , c_Papa_Start_Movie = 96 , c_Papa_ScreenDown_Wave = 97 , c_Papa_ScreenDown_Smk = 98 ,
  c_Papa_Movie = 99 , c_Papa_Wave = 100 , c_Papa_Smk = 101 , c_Papa_End_Movie = 102 ,
  c_Papa_ScreenUp_Wave = 103 , c_Papa_ScreenUp_Smk = 104 , c_Pepper_Start_Movie = 105 , c_Pepper_ScreenDown_Wave = 106 ,
  c_Pepper_ScreenDown_Smk = 107 , c_Pepper_Movie = 108 , c_Pepper_Wave = 109 , c_Pepper_Smk = 110 ,
  c_Pepper_End_Movie = 111 , c_Pepper_ScreenUp_Wave = 112 , c_Pepper_ScreenUp_Smk = 113 , c_Nick_Start_Movie = 114 ,
  c_Nick_ScreenDown_Wave = 115 , c_Nick_ScreenDown_Smk = 116 , c_Nick_Movie = 117 , c_Nick_Wave = 118 ,
  c_Nick_Smk = 119 , c_Nick_End_Movie = 120 , c_Nick_ScreenUp_Wave = 121 , c_Nick_ScreenUp_Smk = 122 ,
  c_Laura_Start_Movie = 123 , c_Laura_ScreenDown_Wave = 124 , c_Laura_ScreenDown_Smk = 125 , c_Laura_Movie = 126 ,
  c_Laura_Wave = 127 , c_Laura_Smk = 128 , c_Laura_End_Movie = 129 , c_Laura_ScreenUp_Wave = 130 ,
  c_Laura_ScreenUp_Smk = 131 , c_IIC005IN_Wav_500 = 132 , c_AVO905IN_Pho_545 = 486 , c_avo905in_Anim = 487 ,
  c_iic001in_RunAnim = 500 , c_iic016in_RunAnim = 501 , c_iicx17in_RunAnim = 502 , c_iic018in_RunAnim = 503 ,
  c_iicx18in_RunAnim = 504 , c_iic019in_RunAnim = 505 , c_iic020in_RunAnim = 506 , c_iic021in_RunAnim = 507 ,
  c_iic022in_RunAnim = 508 , c_iic023in_RunAnim = 509 , c_iicx23in_RunAnim = 510 , c_iic024in_RunAnim = 511 ,
  c_iic025in_RunAnim = 512 , c_iic026in_RunAnim = 513 , c_iicx26in_RunAnim = 514 , c_iic027in_RunAnim = 515 ,
  c_iic029in_RunAnim = 516 , c_iic032in_RunAnim = 517 , c_iic033in_RunAnim = 518 , c_iic034in_RunAnim = 519 ,
  c_iic035in_RunAnim = 520 , c_iic036in_RunAnim = 521 , c_iic043in_RunAnim = 522 , c_iic045in_RunAnim = 523 ,
  c_iic046in_RunAnim = 524 , c_iic048in_RunAnim = 525 , c_iic049in_RunAnim = 526 , c_iic050in_RunAnim = 527 ,
  c_iic055in_RunAnim = 528 , c_iic056in_RunAnim = 529 , c_iic057in_RunAnim = 530 , c_iic058in_RunAnim = 531 ,
  c_iica28in_RunAnim = 532 , c_iica30in_RunAnim = 533 , c_iicb28in_RunAnim = 534 , c_iicb30in_RunAnim = 535 ,
  c_iicc28in_RunAnim = 536 , c_nic002in_RunAnim = 537 , c_nic003in_RunAnim = 538 , c_tic089in_RunAnim = 539 ,
  c_tic092in_RunAnim = 540 , c_avo901in_RunAnim = 541 , c_avo902in_RunAnim = 542 , c_avo903in_RunAnim = 543 ,
  c_avo904in_RunAnim = 544 , c_avo905in_RunAnim = 545 , c_AVo901In_PlayWav = 546 , c_AVo902In_PlayWav = 547 ,
  c_AVo903In_PlayWav = 548 , c_AVo904In_PlayWav = 549 , c_AVo905In_PlayWav = 550 , c_Avo929In_PlayWav = 551 ,
  c_iic062in_PlayWav = 552 , c_iic063in_PlayWav = 553 , c_iic064in_PlayWav = 554 , c_igs004ra_PlayWav = 555 ,
  c_iho003ra_PlayWav = 556 , c_iic007ra_PlayWav = 557 , c_ijs002ra_PlayWav = 558 , c_ips005ra_PlayWav = 559 ,
  c_ipz006ra_PlayWav = 560 , c_irt001ra_PlayWav = 561 , c_iic039in_PlayWav = 562 , c_iic040in_PlayWav = 563 ,
  c_iic041in_PlayWav = 564 , c_iic042in_PlayWav = 565 , c_iic059in_PlayWav = 566 , c_iic060in_PlayWav = 567 ,
  c_iic061in_PlayWav = 568 , c_iic051in_PlayWav = 569 , c_iic052in_PlayWav = 570 , c_iic053in_PlayWav = 571 ,
  c_iic054in_PlayWav = 572 , c_iic007in_PlayWav = 573 , c_sbleh2br_PlayWav = 574 , c_snshahbr_PlayWav = 575
}
 

Enumeration Type Documentation

◆ Script

Enumerator
c_noneInfomain 

[AI] Indicates that no specific script/action/resource is assigned or selected. Used as an invalid/none constant. [AI]

c__InfoMain 

[AI] Root script or entrypoint for InfoMain. Used to identify the main script file/context for scene initialization. [AI]

c_LeftArrow_Ctl 

[AI] Script/control for the left arrow UI element, handles navigation within InfoMain. [AI]

c_RightArrow_Ctl 

[AI] Script/control for the right arrow UI element, handles navigation within InfoMain. [AI]

c_Info_Ctl 

[AI] Script/control for the main Info ("I") button logic. [AI]

c_Door_Ctl 

[AI] Control script for door UI element, likely used for exiting InfoMain or other scene changes. [AI]

c_Infoman_Entity 

[AI] Entity reference for the Infoman character in InfoMain. [AI]

c_RedBrick_Entity 

[AI] Entity reference for the Red Brick model. [AI]

c_GreenBrick_Entity 

[AI] Entity reference for the Green Brick model. [AI]

c_RegBook_Bmp 

[AI] Bitmap resource for the registration book (green version), visual asset. [AI]

c_RegBook_Flc 

[AI] Animation (FLC) for the registration book (green version). [AI]

c_Boat_Ctl 

[AI] UI/button logic for "Boat" menu/scene elements. [AI]

c_Race_Ctl 

[AI] UI/button logic for "Race" menu/scene elements. [AI]

c_Pizza_Ctl 

[AI] UI/button logic for "Pizza" menu/scene elements. [AI]

c_Gas_Ctl 

[AI] UI/button logic for "Gas" menu/scene elements. [AI]

c_Med_Ctl 

[AI] UI/button logic for "Medical" (hospital) menu/scene elements. [AI]

c_Cop_Ctl 

[AI] UI/button logic for "Police" (Cop) menu/scene elements. [AI]

c_BigInfo_Ctl 

[AI] UI/button logic for the large Info button ("Big I") in InfoMain. [AI]

c_Book_Ctl 

[AI] Script/control for the book icon/button in InfoMain. [AI]

c_Radio_Ctl 

[AI] Script/control for radio UI/button or logic. [AI]

c_RegBookRed_Bmp 

[AI] Bitmap resource for the Red registration book. [AI]

c_RegBookRed_Flc 

[AI] Animation (FLC) for the Red registration book. [AI]

c_Mama_Ctl 

[AI] Script/control logic for "Mama" Brick character. [AI]

c_Papa_Ctl 

[AI] Script/control logic for "Papa" Brick character. [AI]

c_Pepper_Ctl 

[AI] Script/control logic for "Pepper" character. [AI]

c_Nick_Ctl 

[AI] Script/control logic for "Nick". [AI]

c_Laura_Ctl 

[AI] Script/control logic for "Laura". [AI]

c_Info_A_Bitmap 

[AI] Bitmap for Info ("I") button in state A or variant. [AI]

c_Boat_A_Bitmap 

[AI] Bitmap for Boat button in state A or variant. [AI]

c_Race_A_Bitmap 

[AI] Bitmap for Race button in state A or variant. [AI]

c_Pizza_A_Bitmap 

[AI] Bitmap for Pizza button in state A or variant. [AI]

c_MamaHot_Bitmap 

[AI] Hot/clickable bitmap for "Mama" character. Used for mouseover or click visuals. [AI]

c_PapaHot_Bitmap 

[AI] Hot/clickable bitmap for "Papa" character. [AI]

c_PepperHot_Bitmap 

[AI] Hot/clickable bitmap for "Pepper" character. [AI]

c_NickHot_Bitmap 

[AI] Hot/clickable bitmap for "Nick" character. [AI]

c_LauraHot_Bitmap 

[AI] Hot/clickable bitmap for "Laura" character. [AI]

c_Gas_A_Bitmap 

[AI] Bitmap for Gas button in state A or variant. [AI]

c_Med_A_Bitmap 

[AI] Bitmap for Med button in state A or variant. [AI]

c_Cop_A_Bitmap 

[AI] Bitmap for Cop button in state A or variant. [AI]

c_FrameHot_Bitmap 

[AI] Hot/clickable bitmap for the frame, likely for cursor/interaction hitboxes. [AI]

c_Background_Bitmap 

[AI] Bitmap for InfoMain scene background. [AI]

c_Mama_All_Movie 

[AI] Full-sequence animation/movie for Mama character. [AI]

c_Papa_All_Movie 

[AI] Full-sequence animation/movie for Papa character. [AI]

c_Pepper_All_Movie 

[AI] Full-sequence animation/movie for Pepper character. [AI]

c_Nick_All_Movie 

[AI] Full-sequence animation/movie for Nick character. [AI]

c_Laura_All_Movie 

[AI] Full-sequence animation/movie for Laura character. [AI]

c_BackgroundRed_Bitmap 

[AI] Bitmap for alternate/red InfoMain background. [AI]

c_Infoman_Model 

[AI] 3D model reference for Infoman character in InfoMain. [AI]

c_Brick2x4grn_Model 

[AI] 3D model reference for green 2x4 brick. [AI]

c_Brick2x4red_Model 

[AI] 3D model reference for red 2x4 brick. [AI]

c_LeftArrow_Up_Bitmap 

[AI] Bitmap for left arrow button in "up"/idle state. [AI]

c_LeftArrow_Down_Bitmap 

[AI] Bitmap for left arrow button in "down"/pressed state. [AI]

c_RightArrow_Up_Bitmap 

[AI] Bitmap for right arrow button idle state. [AI]

c_RightArrow_Down_Bitmap 

[AI] Bitmap for right arrow button pressed state. [AI]

c_BigInfo_Up_Bitmap 

[AI] Bitmap for big Info ("I") button up/idle state. [AI]

c_BigInfo_Down 

[AI] Placeholder or intermediate value for big Info button down state or related transition. [AI_SUGGESTED_CORRECTED_NAME: c_BigInfo_Down_Bitmap]

c_BigInfo_Down_Bitmap 

[AI] Bitmap for big Info ("I") button down/pressed state. [AI]

c_RadioOff_Bitmap 

[AI] Bitmap resource for radio in off state. [AI]

c_RadioOn_Bitmap 

[AI] Bitmap resource for radio in on state. [AI]

c_Book_Mask_Bitmap 

[AI] Transparency mask bitmap for book element. [AI]

c_Door_Mask_Bitmap 

[AI] Transparency mask bitmap for door element. [AI]

c_Info_Up_Bitmap 

[AI] Bitmap for Info ("I") button in idle/up state. [AI]

c_Info_Down_Bitmap 

[AI] Bitmap for Info ("I") button in pressed/down state. [AI]

c_Boat_Up_Bitmap 

[AI] Bitmap for Boat button idle/up state. [AI]

c_Boat_Down_Bitmap 

[AI] Bitmap for Boat button pressed/down state. [AI]

c_Race_Up_Bitmap 

[AI] Bitmap for Race button idle/up state. [AI]

c_Race_Down_Bitmap 

[AI] Bitmap for Race button pressed/down state. [AI]

c_Pizza_Up_Bitmap 

[AI] Bitmap for Pizza button idle/up state. [AI]

c_Pizza_Down_Bitmap 

[AI] Bitmap for Pizza button pressed/down state. [AI]

c_Gas_Up_Bitmap 

[AI] Bitmap for Gas button idle/up state. [AI]

c_Gas_Down_Bitmap 

[AI] Bitmap for Gas button pressed/down state. [AI]

c_GoTo_RegBook 

[AI] Script/action to transition to green registration book scene. [AI]

c_GoTo_RegBook_Red 

[AI] Script/action to transition to red registration book scene. [AI]

c_Med_Up_Bitmap 

[AI] Bitmap for Medical (hospital) button idle/up state. [AI]

c_Med_Down_Bitmap 

[AI] Bitmap for Medical (hospital) button pressed/down state. [AI]

c_Cop_Up_Bitmap 

[AI] Bitmap for Cop (police) button idle/up state. [AI]

c_Cop_Down_Bitmap 

[AI] Bitmap for Cop (police) button pressed/down state. [AI]

c_Mama_Up_Bitmap 

[AI] Bitmap for "Mama" character in idle/up state. [AI]

c_Mama_Down_Bitmap 

[AI] Bitmap for "Mama" character in pressed/down state. [AI]

c_Papa_Up_Bitmap 

[AI] Bitmap for "Papa" character idle/up state. [AI]

c_Papa_Down_Bitmap 

[AI] Bitmap for "Papa" character pressed/down state. [AI]

c_Pepper_Up_Bitmap 

[AI] Bitmap for "Pepper" character idle/up state. [AI]

c_Pepper_Down_Bitmap 

[AI] Bitmap for "Pepper" character pressed/down state. [AI]

c_Nick_Up_Bitmap 

[AI] Bitmap for "Nick" character idle/up state. [AI]

c_Nick_Down_Bitmap 

[AI] Bitmap for "Nick" character pressed/down state. [AI]

c_Laura_Up_Bitmap 

[AI] Bitmap for "Laura" character idle/up state. [AI]

c_Laura_Down_Bitmap 

[AI] Bitmap for "Laura" character pressed/down state. [AI]

c_ConfigAnimation 

[AI] Configuration script or animation resource; exact purpose context-dependent. [AI]

c_Mama_Start_Movie 

[AI] Beginning/cue movie for Mama. [AI]

c_Mama_ScreenDown_Wave 

[AI] Animation where Mama waves as the screen scrolls down. [AI]

c_Mama_ScreenDown_Smk 

[AI] Animation for Mama (screen down, smoking). [AI]

c_Mama_Movie 

[AI] Main movie/animation for Mama. [AI]

c_Mama_Wave 

[AI] Isolated wave animation for Mama. [AI]

c_Mama_Smk 

[AI] Isolated smoking animation for Mama. [AI]

c_Mama_End_Movie 

[AI] Ending movie segment for Mama. [AI]

c_Mama_ScreenUp_Wave 

[AI] Animation for Mama as screen scrolls up (waving). [AI]

c_Mama_ScreenUp_Smk 

[AI] Animation for Mama as screen scrolls up (smoking). [AI]

c_Papa_Start_Movie 
c_Papa_ScreenDown_Wave 
c_Papa_ScreenDown_Smk 
c_Papa_Movie 
c_Papa_Wave 
c_Papa_Smk 
c_Papa_End_Movie 
c_Papa_ScreenUp_Wave 
c_Papa_ScreenUp_Smk 
c_Pepper_Start_Movie 
c_Pepper_ScreenDown_Wave 
c_Pepper_ScreenDown_Smk 
c_Pepper_Movie 
c_Pepper_Wave 
c_Pepper_Smk 
c_Pepper_End_Movie 
c_Pepper_ScreenUp_Wave 
c_Pepper_ScreenUp_Smk 
c_Nick_Start_Movie 
c_Nick_ScreenDown_Wave 
c_Nick_ScreenDown_Smk 
c_Nick_Movie 
c_Nick_Wave 
c_Nick_Smk 
c_Nick_End_Movie 
c_Nick_ScreenUp_Wave 
c_Nick_ScreenUp_Smk 
c_Laura_Start_Movie 
c_Laura_ScreenDown_Wave 
c_Laura_ScreenDown_Smk 
c_Laura_Movie 
c_Laura_Wave 
c_Laura_Smk 
c_Laura_End_Movie 
c_Laura_ScreenUp_Wave 
c_Laura_ScreenUp_Smk 
c_IIC005IN_Wav_500 

[AI] Example: WAV sound file for VO or SFX, ID 500.

c_AVO905IN_Pho_545 
c_avo905in_Anim 
c_iic001in_RunAnim 

[AI] Begin running animation for IIC001IN sequence. [AI]

c_iic016in_RunAnim 
c_iicx17in_RunAnim 
c_iic018in_RunAnim 
c_iicx18in_RunAnim 
c_iic019in_RunAnim 
c_iic020in_RunAnim 
c_iic021in_RunAnim 
c_iic022in_RunAnim 
c_iic023in_RunAnim 
c_iicx23in_RunAnim 
c_iic024in_RunAnim 
c_iic025in_RunAnim 
c_iic026in_RunAnim 
c_iicx26in_RunAnim 
c_iic027in_RunAnim 
c_iic029in_RunAnim 
c_iic032in_RunAnim 
c_iic033in_RunAnim 
c_iic034in_RunAnim 
c_iic035in_RunAnim 
c_iic036in_RunAnim 
c_iic043in_RunAnim 
c_iic045in_RunAnim 
c_iic046in_RunAnim 
c_iic048in_RunAnim 
c_iic049in_RunAnim 
c_iic050in_RunAnim 
c_iic055in_RunAnim 
c_iic056in_RunAnim 
c_iic057in_RunAnim 
c_iic058in_RunAnim 
c_iica28in_RunAnim 
c_iica30in_RunAnim 
c_iicb28in_RunAnim 
c_iicb30in_RunAnim 
c_iicc28in_RunAnim 
c_nic002in_RunAnim 
c_nic003in_RunAnim 
c_tic089in_RunAnim 
c_tic092in_RunAnim 
c_avo901in_RunAnim 
c_avo902in_RunAnim 
c_avo903in_RunAnim 
c_avo904in_RunAnim 
c_avo905in_RunAnim 
c_AVo901In_PlayWav 

[AI] Play sound effect or voice (WAV) for AV0 901 in sequence. [AI]

c_AVo902In_PlayWav 
c_AVo903In_PlayWav 
c_AVo904In_PlayWav 
c_AVo905In_PlayWav 
c_Avo929In_PlayWav 
c_iic062in_PlayWav 
c_iic063in_PlayWav 
c_iic064in_PlayWav 
c_igs004ra_PlayWav 
c_iho003ra_PlayWav 
c_iic007ra_PlayWav 
c_ijs002ra_PlayWav 
c_ips005ra_PlayWav 
c_ipz006ra_PlayWav 
c_irt001ra_PlayWav 
c_iic039in_PlayWav 
c_iic040in_PlayWav 
c_iic041in_PlayWav 
c_iic042in_PlayWav 
c_iic059in_PlayWav 
c_iic060in_PlayWav 
c_iic061in_PlayWav 
c_iic051in_PlayWav 
c_iic052in_PlayWav 
c_iic053in_PlayWav 
c_iic054in_PlayWav 
c_iic007in_PlayWav 
c_sbleh2br_PlayWav 
c_snshahbr_PlayWav 

Definition at line 17 of file infomain_actions.h.