Isle
|
Enumerator | |
---|---|
c_noneInfomain | [AI] Indicates that no specific script/action/resource is assigned or selected. Used as an invalid/none constant. [AI] |
c__InfoMain | [AI] Root script or entrypoint for InfoMain. Used to identify the main script file/context for scene initialization. [AI] |
c_LeftArrow_Ctl | [AI] Script/control for the left arrow UI element, handles navigation within InfoMain. [AI] |
c_RightArrow_Ctl | [AI] Script/control for the right arrow UI element, handles navigation within InfoMain. [AI] |
c_Info_Ctl | [AI] Script/control for the main Info ("I") button logic. [AI] |
c_Door_Ctl | [AI] Control script for door UI element, likely used for exiting InfoMain or other scene changes. [AI] |
c_Infoman_Entity | [AI] Entity reference for the Infoman character in InfoMain. [AI] |
c_RedBrick_Entity | [AI] Entity reference for the Red Brick model. [AI] |
c_GreenBrick_Entity | [AI] Entity reference for the Green Brick model. [AI] |
c_RegBook_Bmp | [AI] Bitmap resource for the registration book (green version), visual asset. [AI] |
c_RegBook_Flc | [AI] Animation (FLC) for the registration book (green version). [AI] |
c_Boat_Ctl | [AI] UI/button logic for "Boat" menu/scene elements. [AI] |
c_Race_Ctl | [AI] UI/button logic for "Race" menu/scene elements. [AI] |
c_Pizza_Ctl | [AI] UI/button logic for "Pizza" menu/scene elements. [AI] |
c_Gas_Ctl | [AI] UI/button logic for "Gas" menu/scene elements. [AI] |
c_Med_Ctl | [AI] UI/button logic for "Medical" (hospital) menu/scene elements. [AI] |
c_Cop_Ctl | [AI] UI/button logic for "Police" (Cop) menu/scene elements. [AI] |
c_BigInfo_Ctl | [AI] UI/button logic for the large Info button ("Big I") in InfoMain. [AI] |
c_Book_Ctl | [AI] Script/control for the book icon/button in InfoMain. [AI] |
c_Radio_Ctl | [AI] Script/control for radio UI/button or logic. [AI] |
c_RegBookRed_Bmp | [AI] Bitmap resource for the Red registration book. [AI] |
c_RegBookRed_Flc | [AI] Animation (FLC) for the Red registration book. [AI] |
c_Mama_Ctl | [AI] Script/control logic for "Mama" Brick character. [AI] |
c_Papa_Ctl | [AI] Script/control logic for "Papa" Brick character. [AI] |
c_Pepper_Ctl | [AI] Script/control logic for "Pepper" character. [AI] |
c_Nick_Ctl | [AI] Script/control logic for "Nick". [AI] |
c_Laura_Ctl | [AI] Script/control logic for "Laura". [AI] |
c_Info_A_Bitmap | [AI] Bitmap for Info ("I") button in state A or variant. [AI] |
c_Boat_A_Bitmap | [AI] Bitmap for Boat button in state A or variant. [AI] |
c_Race_A_Bitmap | [AI] Bitmap for Race button in state A or variant. [AI] |
c_Pizza_A_Bitmap | [AI] Bitmap for Pizza button in state A or variant. [AI] |
c_MamaHot_Bitmap | [AI] Hot/clickable bitmap for "Mama" character. Used for mouseover or click visuals. [AI] |
c_PapaHot_Bitmap | [AI] Hot/clickable bitmap for "Papa" character. [AI] |
c_PepperHot_Bitmap | [AI] Hot/clickable bitmap for "Pepper" character. [AI] |
c_NickHot_Bitmap | [AI] Hot/clickable bitmap for "Nick" character. [AI] |
c_LauraHot_Bitmap | [AI] Hot/clickable bitmap for "Laura" character. [AI] |
c_Gas_A_Bitmap | [AI] Bitmap for Gas button in state A or variant. [AI] |
c_Med_A_Bitmap | [AI] Bitmap for Med button in state A or variant. [AI] |
c_Cop_A_Bitmap | [AI] Bitmap for Cop button in state A or variant. [AI] |
c_FrameHot_Bitmap | [AI] Hot/clickable bitmap for the frame, likely for cursor/interaction hitboxes. [AI] |
c_Background_Bitmap | [AI] Bitmap for InfoMain scene background. [AI] |
c_Mama_All_Movie | [AI] Full-sequence animation/movie for Mama character. [AI] |
c_Papa_All_Movie | [AI] Full-sequence animation/movie for Papa character. [AI] |
c_Pepper_All_Movie | [AI] Full-sequence animation/movie for Pepper character. [AI] |
c_Nick_All_Movie | [AI] Full-sequence animation/movie for Nick character. [AI] |
c_Laura_All_Movie | [AI] Full-sequence animation/movie for Laura character. [AI] |
c_BackgroundRed_Bitmap | [AI] Bitmap for alternate/red InfoMain background. [AI] |
c_Infoman_Model | [AI] 3D model reference for Infoman character in InfoMain. [AI] |
c_Brick2x4grn_Model | [AI] 3D model reference for green 2x4 brick. [AI] |
c_Brick2x4red_Model | [AI] 3D model reference for red 2x4 brick. [AI] |
c_LeftArrow_Up_Bitmap | [AI] Bitmap for left arrow button in "up"/idle state. [AI] |
c_LeftArrow_Down_Bitmap | [AI] Bitmap for left arrow button in "down"/pressed state. [AI] |
c_RightArrow_Up_Bitmap | [AI] Bitmap for right arrow button idle state. [AI] |
c_RightArrow_Down_Bitmap | [AI] Bitmap for right arrow button pressed state. [AI] |
c_BigInfo_Up_Bitmap | [AI] Bitmap for big Info ("I") button up/idle state. [AI] |
c_BigInfo_Down | [AI] Placeholder or intermediate value for big Info button down state or related transition. [AI_SUGGESTED_CORRECTED_NAME: c_BigInfo_Down_Bitmap] |
c_BigInfo_Down_Bitmap | [AI] Bitmap for big Info ("I") button down/pressed state. [AI] |
c_RadioOff_Bitmap | [AI] Bitmap resource for radio in off state. [AI] |
c_RadioOn_Bitmap | [AI] Bitmap resource for radio in on state. [AI] |
c_Book_Mask_Bitmap | [AI] Transparency mask bitmap for book element. [AI] |
c_Door_Mask_Bitmap | [AI] Transparency mask bitmap for door element. [AI] |
c_Info_Up_Bitmap | [AI] Bitmap for Info ("I") button in idle/up state. [AI] |
c_Info_Down_Bitmap | [AI] Bitmap for Info ("I") button in pressed/down state. [AI] |
c_Boat_Up_Bitmap | [AI] Bitmap for Boat button idle/up state. [AI] |
c_Boat_Down_Bitmap | [AI] Bitmap for Boat button pressed/down state. [AI] |
c_Race_Up_Bitmap | [AI] Bitmap for Race button idle/up state. [AI] |
c_Race_Down_Bitmap | [AI] Bitmap for Race button pressed/down state. [AI] |
c_Pizza_Up_Bitmap | [AI] Bitmap for Pizza button idle/up state. [AI] |
c_Pizza_Down_Bitmap | [AI] Bitmap for Pizza button pressed/down state. [AI] |
c_Gas_Up_Bitmap | [AI] Bitmap for Gas button idle/up state. [AI] |
c_Gas_Down_Bitmap | [AI] Bitmap for Gas button pressed/down state. [AI] |
c_GoTo_RegBook | [AI] Script/action to transition to green registration book scene. [AI] |
c_GoTo_RegBook_Red | [AI] Script/action to transition to red registration book scene. [AI] |
c_Med_Up_Bitmap | [AI] Bitmap for Medical (hospital) button idle/up state. [AI] |
c_Med_Down_Bitmap | [AI] Bitmap for Medical (hospital) button pressed/down state. [AI] |
c_Cop_Up_Bitmap | [AI] Bitmap for Cop (police) button idle/up state. [AI] |
c_Cop_Down_Bitmap | [AI] Bitmap for Cop (police) button pressed/down state. [AI] |
c_Mama_Up_Bitmap | [AI] Bitmap for "Mama" character in idle/up state. [AI] |
c_Mama_Down_Bitmap | [AI] Bitmap for "Mama" character in pressed/down state. [AI] |
c_Papa_Up_Bitmap | [AI] Bitmap for "Papa" character idle/up state. [AI] |
c_Papa_Down_Bitmap | [AI] Bitmap for "Papa" character pressed/down state. [AI] |
c_Pepper_Up_Bitmap | [AI] Bitmap for "Pepper" character idle/up state. [AI] |
c_Pepper_Down_Bitmap | [AI] Bitmap for "Pepper" character pressed/down state. [AI] |
c_Nick_Up_Bitmap | [AI] Bitmap for "Nick" character idle/up state. [AI] |
c_Nick_Down_Bitmap | [AI] Bitmap for "Nick" character pressed/down state. [AI] |
c_Laura_Up_Bitmap | [AI] Bitmap for "Laura" character idle/up state. [AI] |
c_Laura_Down_Bitmap | [AI] Bitmap for "Laura" character pressed/down state. [AI] |
c_ConfigAnimation | [AI] Configuration script or animation resource; exact purpose context-dependent. [AI] |
c_Mama_Start_Movie | [AI] Beginning/cue movie for Mama. [AI] |
c_Mama_ScreenDown_Wave | [AI] Animation where Mama waves as the screen scrolls down. [AI] |
c_Mama_ScreenDown_Smk | [AI] Animation for Mama (screen down, smoking). [AI] |
c_Mama_Movie | [AI] Main movie/animation for Mama. [AI] |
c_Mama_Wave | [AI] Isolated wave animation for Mama. [AI] |
c_Mama_Smk | [AI] Isolated smoking animation for Mama. [AI] |
c_Mama_End_Movie | [AI] Ending movie segment for Mama. [AI] |
c_Mama_ScreenUp_Wave | [AI] Animation for Mama as screen scrolls up (waving). [AI] |
c_Mama_ScreenUp_Smk | [AI] Animation for Mama as screen scrolls up (smoking). [AI] |
c_Papa_Start_Movie | |
c_Papa_ScreenDown_Wave | |
c_Papa_ScreenDown_Smk | |
c_Papa_Movie | |
c_Papa_Wave | |
c_Papa_Smk | |
c_Papa_End_Movie | |
c_Papa_ScreenUp_Wave | |
c_Papa_ScreenUp_Smk | |
c_Pepper_Start_Movie | |
c_Pepper_ScreenDown_Wave | |
c_Pepper_ScreenDown_Smk | |
c_Pepper_Movie | |
c_Pepper_Wave | |
c_Pepper_Smk | |
c_Pepper_End_Movie | |
c_Pepper_ScreenUp_Wave | |
c_Pepper_ScreenUp_Smk | |
c_Nick_Start_Movie | |
c_Nick_ScreenDown_Wave | |
c_Nick_ScreenDown_Smk | |
c_Nick_Movie | |
c_Nick_Wave | |
c_Nick_Smk | |
c_Nick_End_Movie | |
c_Nick_ScreenUp_Wave | |
c_Nick_ScreenUp_Smk | |
c_Laura_Start_Movie | |
c_Laura_ScreenDown_Wave | |
c_Laura_ScreenDown_Smk | |
c_Laura_Movie | |
c_Laura_Wave | |
c_Laura_Smk | |
c_Laura_End_Movie | |
c_Laura_ScreenUp_Wave | |
c_Laura_ScreenUp_Smk | |
c_IIC005IN_Wav_500 | [AI] Example: WAV sound file for VO or SFX, ID 500. |
c_AVO905IN_Pho_545 | |
c_avo905in_Anim | |
c_iic001in_RunAnim | [AI] Begin running animation for IIC001IN sequence. [AI] |
c_iic016in_RunAnim | |
c_iicx17in_RunAnim | |
c_iic018in_RunAnim | |
c_iicx18in_RunAnim | |
c_iic019in_RunAnim | |
c_iic020in_RunAnim | |
c_iic021in_RunAnim | |
c_iic022in_RunAnim | |
c_iic023in_RunAnim | |
c_iicx23in_RunAnim | |
c_iic024in_RunAnim | |
c_iic025in_RunAnim | |
c_iic026in_RunAnim | |
c_iicx26in_RunAnim | |
c_iic027in_RunAnim | |
c_iic029in_RunAnim | |
c_iic032in_RunAnim | |
c_iic033in_RunAnim | |
c_iic034in_RunAnim | |
c_iic035in_RunAnim | |
c_iic036in_RunAnim | |
c_iic043in_RunAnim | |
c_iic045in_RunAnim | |
c_iic046in_RunAnim | |
c_iic048in_RunAnim | |
c_iic049in_RunAnim | |
c_iic050in_RunAnim | |
c_iic055in_RunAnim | |
c_iic056in_RunAnim | |
c_iic057in_RunAnim | |
c_iic058in_RunAnim | |
c_iica28in_RunAnim | |
c_iica30in_RunAnim | |
c_iicb28in_RunAnim | |
c_iicb30in_RunAnim | |
c_iicc28in_RunAnim | |
c_nic002in_RunAnim | |
c_nic003in_RunAnim | |
c_tic089in_RunAnim | |
c_tic092in_RunAnim | |
c_avo901in_RunAnim | |
c_avo902in_RunAnim | |
c_avo903in_RunAnim | |
c_avo904in_RunAnim | |
c_avo905in_RunAnim | |
c_AVo901In_PlayWav | [AI] Play sound effect or voice (WAV) for AV0 901 in sequence. [AI] |
c_AVo902In_PlayWav | |
c_AVo903In_PlayWav | |
c_AVo904In_PlayWav | |
c_AVo905In_PlayWav | |
c_Avo929In_PlayWav | |
c_iic062in_PlayWav | |
c_iic063in_PlayWav | |
c_iic064in_PlayWav | |
c_igs004ra_PlayWav | |
c_iho003ra_PlayWav | |
c_iic007ra_PlayWav | |
c_ijs002ra_PlayWav | |
c_ips005ra_PlayWav | |
c_ipz006ra_PlayWav | |
c_irt001ra_PlayWav | |
c_iic039in_PlayWav | |
c_iic040in_PlayWav | |
c_iic041in_PlayWav | |
c_iic042in_PlayWav | |
c_iic059in_PlayWav | |
c_iic060in_PlayWav | |
c_iic061in_PlayWav | |
c_iic051in_PlayWav | |
c_iic052in_PlayWav | |
c_iic053in_PlayWav | |
c_iic054in_PlayWav | |
c_iic007in_PlayWav | |
c_sbleh2br_PlayWav | |
c_snshahbr_PlayWav |
Definition at line 17 of file infomain_actions.h.