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Isle
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#include "isle.h"#include "3dmanager/lego3dmanager.h"#include "ambulance.h"#include "bike.h"#include "carrace.h"#include "dunebuggy.h"#include "helicopter.h"#include "isle_actions.h"#include "islepathactor.h"#include "jetski.h"#include "jetskirace.h"#include "jukebox_actions.h"#include "jukeboxentity.h"#include "legoanimationmanager.h"#include "legocontrolmanager.h"#include "legoinputmanager.h"#include "legomain.h"#include "legonamedtexture.h"#include "legopathstruct.h"#include "legoutils.h"#include "legovariables.h"#include "legovideomanager.h"#include "misc.h"#include "motorcycle.h"#include "mxactionnotificationparam.h"#include "mxbackgroundaudiomanager.h"#include "mxmisc.h"#include "mxnotificationmanager.h"#include "mxstillpresenter.h"#include "mxtransitionmanager.h"#include "mxvariabletable.h"#include "pizza.h"#include "pizzeria.h"#include "racecar.h"#include "scripts.h"#include "skateboard.h"#include "towtrack.h"#include "viewmanager/viewmanager.h"
Go to the source code of this file.
Variables | |
| MxU32 | g_isleFlags = 0x7f |
| IsleScript::Script | g_cptClickDialogue [] |
| IsleScript::Script g_cptClickDialogue[] |