Isle
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isle.cpp File Reference
#include "isle.h"
#include "3dmanager/lego3dmanager.h"
#include "ambulance.h"
#include "bike.h"
#include "carrace.h"
#include "dunebuggy.h"
#include "helicopter.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "jetski.h"
#include "jetskirace.h"
#include "jukebox_actions.h"
#include "jukeboxentity.h"
#include "legoanimationmanager.h"
#include "legocontrolmanager.h"
#include "legoinputmanager.h"
#include "legomain.h"
#include "legonamedtexture.h"
#include "legopathstruct.h"
#include "legoutils.h"
#include "legovariables.h"
#include "legovideomanager.h"
#include "misc.h"
#include "motorcycle.h"
#include "mxactionnotificationparam.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxstillpresenter.h"
#include "mxtransitionmanager.h"
#include "mxvariabletable.h"
#include "pizza.h"
#include "pizzeria.h"
#include "racecar.h"
#include "scripts.h"
#include "skateboard.h"
#include "towtrack.h"
#include "viewmanager/viewmanager.h"
Include dependency graph for isle.cpp:

Go to the source code of this file.

Variables

MxU32 g_isleFlags = 0x7f
 
IsleScript::Script g_cptClickDialogue []
 

Variable Documentation

◆ g_cptClickDialogue

IsleScript::Script g_cptClickDialogue[]

◆ g_isleFlags

MxU32 g_isleFlags = 0x7f

Definition at line 46 of file isle.cpp.