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Isle
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#include "legoactors.h"
Go to the source code of this file.
Variables | |
| LegoActorLOD | g_actorLODs [] |
| [AI] Array of 11 LOD definitions which describe the conventions for actor part hierarchy and bounding data. [AI] More... | |
| MxU8 | g_unk0x100da778 [] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 0xff} |
| MxU8 | g_unk0x100da790 [] = {21, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 0xff} |
| MxU8 | g_unk0x100da7a8 [] = {22, 0xff} |
| MxU8 | g_unk0x100da7ac [] = {20, 0xff} |
| MxU8 | g_unk0x100da7b0 [] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
| MxU8 | g_unk0x100da7c0 [] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
| MxU8 | g_unk0x100da7d0 [] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 0xff} |
| MxU8 | g_unk0x100da7e0 [] |
| MxU8 | g_unk0x100da800 [] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
| MxU8 | g_unk0x100da810 [] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
| MxU8 | g_unk0x100da820 [] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
| MxU8 | g_unk0x100da830 [] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
| MxU8 | g_unk0x100da840 [] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
| const char * | g_unk0x100f7f78 [] |
| const char * | g_unk0x100f7fd8 [] |
| const char * | g_unk0x100f7ff8 [] |
| const char * | g_unk0x100f8068 [] |
| const char * | g_unk0x100f80a0 [] |
| LegoActorInfo | g_actorInfoInit [] |
| [AI] Global initialization table for the 66 actor types in the game, each entry describing all key aspects of that actor. [AI] More... | |
| LegoActorInfo g_actorInfoInit[] |
[AI] Global initialization table for the 66 actor types in the game, each entry describing all key aspects of that actor. [AI]
Definition at line 175 of file legoactors.cpp.
| LegoActorLOD g_actorLODs[] |
[AI] Array of 11 LOD definitions which describe the conventions for actor part hierarchy and bounding data. [AI]
Definition at line 10 of file legoactors.cpp.
| MxU8 g_unk0x100da778[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 0xff} |
Definition at line 96 of file legoactors.cpp.
| MxU8 g_unk0x100da790[] = {21, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 0xff} |
Definition at line 99 of file legoactors.cpp.
| MxU8 g_unk0x100da7a8[] = {22, 0xff} |
Definition at line 102 of file legoactors.cpp.
| MxU8 g_unk0x100da7ac[] = {20, 0xff} |
Definition at line 105 of file legoactors.cpp.
| MxU8 g_unk0x100da7b0[] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
Definition at line 108 of file legoactors.cpp.
| MxU8 g_unk0x100da7c0[] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
Definition at line 111 of file legoactors.cpp.
| MxU8 g_unk0x100da7d0[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 0xff} |
Definition at line 114 of file legoactors.cpp.
| MxU8 g_unk0x100da7e0[] |
Definition at line 117 of file legoactors.cpp.
| MxU8 g_unk0x100da800[] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
Definition at line 121 of file legoactors.cpp.
| MxU8 g_unk0x100da810[] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
Definition at line 124 of file legoactors.cpp.
| MxU8 g_unk0x100da820[] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
Definition at line 127 of file legoactors.cpp.
| MxU8 g_unk0x100da830[] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
Definition at line 130 of file legoactors.cpp.
| MxU8 g_unk0x100da840[] = {0, 1, 2, 3, 4, 5, 6, 7, 0xff} |
Definition at line 133 of file legoactors.cpp.
| const char* g_unk0x100f7f78[] |
Definition at line 136 of file legoactors.cpp.
| const char* g_unk0x100f7fd8[] |
Definition at line 141 of file legoactors.cpp.
| const char* g_unk0x100f7ff8[] |
Definition at line 145 of file legoactors.cpp.
| const char* g_unk0x100f8068[] |
Definition at line 153 of file legoactors.cpp.
| const char* g_unk0x100f80a0[] |
Definition at line 171 of file legoactors.cpp.