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Isle
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Go to the source code of this file.
Classes | |
| struct | LegoActorInfo |
| [AI] Contains information about a single LEGO actor/character, including its name, head/part types, color/texture indices, and runtime pointers to objects. More... | |
| struct | LegoActorInfo::Part |
| [AI] Describes a part/slot of a LEGO actor (e.g. More... | |
| struct | LegoActorLOD |
| [AI] Describes a single Level-of-Detail (LOD) variant for an actor part, including bounds and orientation info. More... | |
Enumerations | |
| enum | LegoActorLODs { c_topLOD , c_bodyLOD , c_infohatLOD , c_infogronLOD , c_headLOD , c_armlftLOD , c_armrtLOD , c_clawlftLOD , c_clawrtLOD , c_leglftLOD , c_legrtLOD } |
| [AI] Indices of the various actor LODs for lookup or iteration purposes. More... | |
| enum | LegoActorParts { c_bodyPart , c_infohatPart , c_infogronPart , c_headPart , c_armlftPart , c_armrtPart , c_clawlftPart , c_clawrtPart , c_leglftPart , c_legrtPart } |
| [AI] Indices of main LEGO actor parts (used for parts table lookup and assignment in LegoActorInfo). More... | |
Variables | |
| LegoActorInfo | g_actorInfoInit [66] |
| [AI] Global initialization table for the 66 actor types in the game, each entry describing all key aspects of that actor. [AI] More... | |
| LegoActorLOD | g_actorLODs [11] |
| [AI] Array of 11 LOD definitions which describe the conventions for actor part hierarchy and bounding data. [AI] More... | |
| enum LegoActorLODs |
[AI] Indices of the various actor LODs for lookup or iteration purposes.
[AI]
[AI] Used as indices into the g_actorLODs array, as well as other routines dealing with actor LODs. [AI]
Definition at line 56 of file legoactors.h.
| enum LegoActorParts |
[AI] Indices of main LEGO actor parts (used for parts table lookup and assignment in LegoActorInfo).
[AI]
[AI] Used as slot indices for the m_parts array. [AI]
Definition at line 72 of file legoactors.h.
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extern |
[AI] Global initialization table for the 66 actor types in the game, each entry describing all key aspects of that actor. [AI]
Definition at line 175 of file legoactors.cpp.
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extern |
[AI] Array of 11 LOD definitions which describe the conventions for actor part hierarchy and bounding data. [AI]
Definition at line 10 of file legoactors.cpp.