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legoanim.h File Reference
#include "decomp.h"
#include "misc/legostorage.h"
#include "misc/legotree.h"
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Go to the source code of this file.

Classes

class  LegoAnimKey
 [AI] Represents a single generic animation keyframe, containing timing and per-keyframe flags. More...
 
class  LegoTranslationKey
 [AI] Animation key class for translations (vector 3D positions). More...
 
class  LegoRotationKey
 [AI] Animation key class for rotations (axis-angle format). More...
 
class  LegoScaleKey
 [AI] Animation key class for scaling transformations. More...
 
class  LegoMorphKey
 [AI] Animation key for morphing states or mesh morphing. More...
 
class  LegoUnknownKey
 [AI] Animation key of unknown type, used internally by camera/track animation. More...
 
class  LegoAnimNodeData
 [AI] Holds per-node animation data for a model's animation tree. More...
 
struct  LegoAnimActorEntry
 [AI] Describes a single actor or model referenced by an animation. More...
 
class  LegoAnimScene
 [AI] Represents an animation scene; possibly used for camera motion or global transforms. More...
 
class  LegoAnim
 [AI] Root class for all node-based animation blending/structure. More...