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Isle
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Go to the source code of this file.
Classes | |
| class | LegoAnimKey |
| [AI] Represents a single generic animation keyframe, containing timing and per-keyframe flags. More... | |
| class | LegoTranslationKey |
| [AI] Animation key class for translations (vector 3D positions). More... | |
| class | LegoRotationKey |
| [AI] Animation key class for rotations (axis-angle format). More... | |
| class | LegoScaleKey |
| [AI] Animation key class for scaling transformations. More... | |
| class | LegoMorphKey |
| [AI] Animation key for morphing states or mesh morphing. More... | |
| class | LegoUnknownKey |
| [AI] Animation key of unknown type, used internally by camera/track animation. More... | |
| class | LegoAnimNodeData |
| [AI] Holds per-node animation data for a model's animation tree. More... | |
| struct | LegoAnimActorEntry |
| [AI] Describes a single actor or model referenced by an animation. More... | |
| class | LegoAnimScene |
| [AI] Represents an animation scene; possibly used for camera motion or global transforms. More... | |
| class | LegoAnim |
| [AI] Root class for all node-based animation blending/structure. More... | |