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legocachesoundmanager.h File Reference
#include "decomp.h"
#include "legocachsound.h"
#include "mxstl/stlcompat.h"
#include "mxtypes.h"
Include dependency graph for legocachesoundmanager.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  LegoCacheSoundEntry
 [AI] Represents a single entry in the cached sound system, linking a sound pointer with its identifying name. More...
 
struct  Set100d6b4cComparator
 [AI] Comparator used in the sound cache sound entry set (Set100d6b4c). More...
 
class  LegoCacheSoundManager
 [AI] Manages caching, reuse, and playback of LegoCacheSound objects. More...
 

Typedefs

typedef set< LegoCacheSoundEntry, Set100d6b4cComparatorSet100d6b4c
 [AI] Set of LegoCacheSoundEntry, sorted by case-insensitive name for fast lookup. [AI] More...
 
typedef list< LegoCacheSoundEntryList100d6b4c
 [AI] List of LegoCacheSoundEntry, used for maintaining order of managed/playing sounds. [AI] More...
 

Typedef Documentation

◆ List100d6b4c

[AI] List of LegoCacheSoundEntry, used for maintaining order of managed/playing sounds. [AI]

Definition at line 74 of file legocachesoundmanager.h.

◆ Set100d6b4c

[AI] Set of LegoCacheSoundEntry, sorted by case-insensitive name for fast lookup. [AI]

Definition at line 71 of file legocachesoundmanager.h.