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#include "legocharactermanager.h"#include "3dmanager/lego3dmanager.h"#include "legoactors.h"#include "legoanimactor.h"#include "legobuildingmanager.h"#include "legoextraactor.h"#include "legogamestate.h"#include "legoplantmanager.h"#include "legovideomanager.h"#include "misc.h"#include "misc/legocontainer.h"#include "misc/legostorage.h"#include "mxmisc.h"#include "mxvariabletable.h"#include "realtime/realtime.h"#include "roi/legolod.h"#include "viewmanager/viewmanager.h"#include <assert.h>#include <vec.h>
Go to the source code of this file.
Variables | |
| MxU32 | g_characterAnimationId = 10 |
| MxU32 | g_unk0x100fc4d8 = 50 |
| MxU32 | g_unk0x100fc4dc = 66 |
| MxU32 | g_unk0x100fc4e8 = 0 |
| MxU32 | g_unk0x100fc4ec = 2 |
| MxU32 | g_unk0x100fc4f0 = 0 |
| LegoActorInfo | g_actorInfo [66] |
| LegoActorInfo g_actorInfo[66] |
Definition at line 55 of file legocharactermanager.cpp.
| MxU32 g_characterAnimationId = 10 |
Definition at line 34 of file legocharactermanager.cpp.
| MxU32 g_unk0x100fc4d8 = 50 |
Definition at line 40 of file legocharactermanager.cpp.
| MxU32 g_unk0x100fc4dc = 66 |
Definition at line 43 of file legocharactermanager.cpp.
| MxU32 g_unk0x100fc4e8 = 0 |
Definition at line 46 of file legocharactermanager.cpp.
| MxU32 g_unk0x100fc4ec = 2 |
Definition at line 49 of file legocharactermanager.cpp.
| MxU32 g_unk0x100fc4f0 = 0 |
Definition at line 52 of file legocharactermanager.cpp.