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legocharactermanager.cpp File Reference
#include "legocharactermanager.h"
#include "3dmanager/lego3dmanager.h"
#include "legoactors.h"
#include "legoanimactor.h"
#include "legobuildingmanager.h"
#include "legoextraactor.h"
#include "legogamestate.h"
#include "legoplantmanager.h"
#include "legovideomanager.h"
#include "misc.h"
#include "misc/legocontainer.h"
#include "misc/legostorage.h"
#include "mxmisc.h"
#include "mxvariabletable.h"
#include "realtime/realtime.h"
#include "roi/legolod.h"
#include "viewmanager/viewmanager.h"
#include <assert.h>
#include <vec.h>
Include dependency graph for legocharactermanager.cpp:

Go to the source code of this file.

Variables

MxU32 g_characterAnimationId = 10
 
MxU32 g_unk0x100fc4d8 = 50
 
MxU32 g_unk0x100fc4dc = 66
 
MxU32 g_unk0x100fc4e8 = 0
 
MxU32 g_unk0x100fc4ec = 2
 
MxU32 g_unk0x100fc4f0 = 0
 
LegoActorInfo g_actorInfo [66]
 

Variable Documentation

◆ g_actorInfo

LegoActorInfo g_actorInfo[66]

Definition at line 55 of file legocharactermanager.cpp.

◆ g_characterAnimationId

MxU32 g_characterAnimationId = 10

Definition at line 34 of file legocharactermanager.cpp.

◆ g_unk0x100fc4d8

MxU32 g_unk0x100fc4d8 = 50

Definition at line 40 of file legocharactermanager.cpp.

◆ g_unk0x100fc4dc

MxU32 g_unk0x100fc4dc = 66

Definition at line 43 of file legocharactermanager.cpp.

◆ g_unk0x100fc4e8

MxU32 g_unk0x100fc4e8 = 0

Definition at line 46 of file legocharactermanager.cpp.

◆ g_unk0x100fc4ec

MxU32 g_unk0x100fc4ec = 2

Definition at line 49 of file legocharactermanager.cpp.

◆ g_unk0x100fc4f0

MxU32 g_unk0x100fc4f0 = 0

Definition at line 52 of file legocharactermanager.cpp.