42 while (cursor.
First(lod)) {
[AI] Cursor class for traversing a LegoLODList.
[AI] Manages a list of LOD (Level-of-Detail) objects used for efficient 3D rendering by trading detai...
[AI] Level-Of-Detail (LOD) object used for rendering and managing polygonal mesh data with LOD switch...
[AI] Encapsulates a named part within a LEGO object that contains a list of LODs (Levels of Detail).
~LegoNamedPart()
[AI] Destructor, cleans up all LOD objects and the LOD list.
LegoLODList * GetList()
[AI] Accesses the list of LODs associated with this part.
LegoNamedPart(const char *p_name, LegoLODList *p_list)
[AI] Constructs a LegoNamedPart with a given name and list of LODs.
const MxString * GetName() const
[AI] Gets the name of this named part.
MxBool First(T &p_obj)
[AI]
Mindscape custom string class for managing dynamic C-strings within the game engine.