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legopathactor.cpp File Reference
#include "legopathactor.h"
#include "define.h"
#include "geom/legounkown100db7f4.h"
#include "legocachesoundmanager.h"
#include "legocameracontroller.h"
#include "legonamedplane.h"
#include "legonavcontroller.h"
#include "legopathboundary.h"
#include "legopathedgecontainer.h"
#include "legosoundmanager.h"
#include "legoworld.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxtimer.h"
#include "mxutilities.h"
#include "mxvariabletable.h"
#include <mxdebug.h>
#include <vec.h>
Include dependency graph for legopathactor.cpp:

Go to the source code of this file.

Macros

#define M_PI   3.1416
 
#define DTOR(angle)   ((angle) * M_PI / 180.)
 

Variables

const char * g_strHIT_WALL_SOUND = "HIT_WALL_SOUND"
 [AI] Variable table name for the wall hit sound [AI] More...
 
MxLong g_unk0x100f3308 = 0
 [AI] Timer for wall hit sound playback throttling in navigation [AI] More...
 

Macro Definition Documentation

◆ DTOR

#define DTOR (   angle)    ((angle) * M_PI / 180.)

Definition at line 31 of file legopathactor.cpp.

◆ M_PI

#define M_PI   3.1416

Definition at line 26 of file legopathactor.cpp.

Variable Documentation

◆ g_strHIT_WALL_SOUND

const char* g_strHIT_WALL_SOUND = "HIT_WALL_SOUND"

[AI] Variable table name for the wall hit sound [AI]

Definition at line 35 of file legopathactor.cpp.

◆ g_unk0x100f3308

MxLong g_unk0x100f3308 = 0

[AI] Timer for wall hit sound playback throttling in navigation [AI]

Definition at line 39 of file legopathactor.cpp.