|
Isle
|
#include "legopathactor.h"#include "define.h"#include "geom/legounkown100db7f4.h"#include "legocachesoundmanager.h"#include "legocameracontroller.h"#include "legonamedplane.h"#include "legonavcontroller.h"#include "legopathboundary.h"#include "legopathedgecontainer.h"#include "legosoundmanager.h"#include "legoworld.h"#include "misc.h"#include "mxmisc.h"#include "mxtimer.h"#include "mxutilities.h"#include "mxvariabletable.h"#include <mxdebug.h>#include <vec.h>
Go to the source code of this file.
Macros | |
| #define | M_PI 3.1416 |
| #define | DTOR(angle) ((angle) * M_PI / 180.) |
Variables | |
| const char * | g_strHIT_WALL_SOUND = "HIT_WALL_SOUND" |
| [AI] Variable table name for the wall hit sound [AI] More... | |
| MxLong | g_unk0x100f3308 = 0 |
| [AI] Timer for wall hit sound playback throttling in navigation [AI] More... | |
| #define DTOR | ( | angle | ) | ((angle) * M_PI / 180.) |
Definition at line 31 of file legopathactor.cpp.
| #define M_PI 3.1416 |
Definition at line 26 of file legopathactor.cpp.
| const char* g_strHIT_WALL_SOUND = "HIT_WALL_SOUND" |
[AI] Variable table name for the wall hit sound [AI]
Definition at line 35 of file legopathactor.cpp.
| MxLong g_unk0x100f3308 = 0 |
[AI] Timer for wall hit sound playback throttling in navigation [AI]
Definition at line 39 of file legopathactor.cpp.