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Isle
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Go to the source code of this file.
Classes | |
| struct | EdgeReference |
| [AI] Associates a named edge (string) to a LegoPathBoundary, used within skeleton kick phases to assign kick behavior to boundaries. More... | |
| struct | SkeletonKickPhase |
| [AI] Represents a phase of the skeleton kick animation/action, delimiting animation intervals along a boundary. More... | |
| class | LegoJetski |
| [AI] Represents a Jetski actor in the race, combining behavior from LegoJetskiRaceActor and LegoRaceMap. More... | |
| class | LegoRaceCar |
| [AI] Represents a Race Car actor in the game, combining advanced pathing, skeleton kick logic, event and animation handling. More... | |
Macros | |
| #define | LEGORACECAR_UNKNOWN_0 0 |
| [AI] User state identifier for LegoRaceCar (unknown purpose—likely "neutral/idle"). More... | |
| #define | LEGORACECAR_UNKNOWN_1 1 |
| [AI] User state identifier for LegoRaceCar (unknown purpose—likely "in kick/transition state"). More... | |
| #define | LEGORACECAR_KICK1 2 |
| [AI] User state identifier for LegoRaceCar in "kick1" action/animation state. More... | |
| #define | LEGORACECAR_KICK2 4 |
| [AI] User state identifier for LegoRaceCar in "kick2" action/animation state. More... | |
| #define LEGORACECAR_KICK1 2 |
[AI] User state identifier for LegoRaceCar in "kick1" action/animation state.
Definition at line 25 of file legoracers.h.
| #define LEGORACECAR_KICK2 4 |
[AI] User state identifier for LegoRaceCar in "kick2" action/animation state.
Definition at line 31 of file legoracers.h.
| #define LEGORACECAR_UNKNOWN_0 0 |
[AI] User state identifier for LegoRaceCar (unknown purpose—likely "neutral/idle").
Definition at line 13 of file legoracers.h.
| #define LEGORACECAR_UNKNOWN_1 1 |
[AI] User state identifier for LegoRaceCar (unknown purpose—likely "in kick/transition state").
Definition at line 19 of file legoracers.h.