16 m_criticalSection.Enter();
18 m_criticalSection.Leave();
20 if (!p_fromDestructor) {
[AI] Concrete presenter for sound playback and control within the LEGO Island engine.
MxResult AddToManager() override
[AI] Registers this presenter with the global MxSoundManager.
#define DECOMP_SIZE_ASSERT(T, S)
#define FAILURE
[AI] Used to indicate a failed operation in result codes.
#define SUCCESS
[AI] Used to indicate a successful operation in result codes.
MxSoundManager * MSoundManager()
[AI] Returns the global sound manager responsible for sound FX/voice playback.