Interactive pizza entity actor; manages the in-game pizza delivery sequence and reacts to mission triggers.
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| Pizza () |
| Constructs a new Pizza actor, zeroing mission and UI/logic references. More...
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| ~Pizza () override |
| Destroys the Pizza actor and unregisters it as a tickle client. More...
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MxResult | Tickle () override |
| Called every tick when Pizza is active; handles mission timers, timeouts, and auto-advances mission state when needed. More...
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const char * | ClassName () const override |
| Returns the class name string "Pizza". More...
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MxBool | IsA (const char *p_name) const override |
| Checks if the given class name is this or a base. More...
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MxResult | Create (MxDSAction &p_dsAction) override |
| Initializes Pizza and links in-game state and SkateBoard reference after DSAction evaluation. More...
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MxLong | HandleClick () override |
| Handles mouse or user interaction with Pizza: advances pizza mission state and starts corresponding action/animation. More...
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MxLong | HandleEndAction (MxEndActionNotificationParam &p_param) override |
| Handles the end of an action/animation sequence, advancing mission state machine if action matches a pending event. More...
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MxLong | HandlePathStruct (LegoPathStructNotificationParam &p_param) override |
| Handles notification from a path struct event, e.g., actors walking, object triggers, camera anim triggers. More...
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void | CreateState () |
| Initializes or restores references to PizzaMissionState and Act1State in GameState. More...
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void | FUN_10038220 (IsleScript::Script p_objectId) |
| Starts mission flow for Pizza with the given action script object. More...
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void | FUN_100382b0 () |
| Cancels or resets the Pizza mission, stopping music, resetting camera, and animation state. More...
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void | StopActions () |
| Stops all currently running pizza mission actions and resets to an idle state. More...
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void | PlayAction (MxU32 p_objectId, MxBool p_param7) |
| Plays an animation action for the pizza mission, updating active object ID and handling script concurrency. More...
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void | SetSkateboard (SkateBoard *p_skateBoard) |
| Sets the SkateBoard actor pointer used for interaction and scene presentation. More...
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MxLong | Notify (MxParam &p_param) override |
| [AI] Handles notification messages sent to this actor and dispatches to the appropriate handler based on the notification type. More...
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MxResult | Create (MxDSAction &p_dsAction) override |
| [AI] Initializes this IsleActor with a given action. More...
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virtual MxLong | HandleClick () |
| [AI] Handles a click event on this actor. More...
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virtual MxLong | VTable0x6c () |
| [AI] Handles a custom notification type mapped to vtable slot 0x6c. More...
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virtual MxLong | HandleEndAnim () |
| [AI] Handles the notification that an animation on this actor has finished. More...
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virtual MxLong | HandleEndAction (MxEndActionNotificationParam &) |
| [AI] Handles the notification that a media or scripted action has ended. More...
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virtual MxLong | HandleButtonDown (LegoControlManagerNotificationParam &) |
| [AI] Handles a button press (down) event, typically from user input, routed via the control manager. More...
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virtual MxLong | HandleButtonUp (LegoControlManagerNotificationParam &) |
| [AI] Handles a button release (up) event routed via the control manager. More...
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virtual MxLong | HandlePathStruct (LegoPathStructNotificationParam &) |
| [AI] Handles notifications relating to actor path or path structure changes (for movement, traversal, etc). More...
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const char * | ClassName () const override |
| [AI] Returns the class name string of this type (“IsleActor”). [AI] More...
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MxBool | IsA (const char *p_name) const override |
| [AI] Checks if this instance is of the specified class, or inherits from it. More...
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| LegoActor () |
| [AI] Constructs new LegoActor, initializes members. More...
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| ~LegoActor () override |
| [AI] Cleans up LegoActor; stops sound if active. More...
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const char * | ClassName () const override |
| [AI] Gets the class name of this object. More...
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MxBool | IsA (const char *p_name) const override |
| [AI] Determines if the class is or derives from the given name. More...
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void | ParseAction (char *p_extra) override |
| [AI] Parses an action string and applies parsed behaviors to the actor. More...
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void | SetROI (LegoROI *p_roi, MxBool p_bool1, MxBool p_bool2) override |
| [AI] Sets the Region of Interest (ROI, i.e. More...
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virtual MxFloat | GetSoundFrequencyFactor () |
| [AI] Returns the current frequency factor for the actor's sound. More...
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virtual void | SetSoundFrequencyFactor (MxFloat p_frequencyFactor) |
| [AI] Sets the frequency factor for the actor's sound playback (e.g., to alter pitch). More...
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virtual void | VTable0x58 (MxFloat p_unk0x70) |
| [AI] Sets a floating point property, unknown usage (possibly animation or audio parameter). More...
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virtual MxFloat | VTable0x5c () |
| [AI] Gets the unknown floating point property set by VTable0x58. [AI] [AI_SUGGESTED_NAME: GetVoicePitchModifier] More...
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virtual MxU8 | GetActorId () |
| [AI] Gets this actor's numeric ID, corresponding to a known enumeration/actor. More...
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virtual void | SetActorId (MxU8 p_actorId) |
| [AI] Sets the actor's numeric ID. More...
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void | Mute (MxBool p_muted) |
| [AI] Mutes or unmutes the actor's current sound. More...
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| LegoEntity () |
| [AI] Default constructor. Initializes the LegoEntity with default values. [AI] More...
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| ~LegoEntity () override |
| [AI] Destructor. Cleans up resources and ensures ROI and script state are released. [AI] More...
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MxLong | Notify (MxParam &p_param) override |
| [AI] Handles event notification for the entity, most notably user clicks, using polymorphic dispatch. More...
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const char * | ClassName () const override |
| [AI] Returns the class name string. Used in entity runtime type identification. [AI] More...
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MxBool | IsA (const char *p_name) const override |
| [AI] Polymorphic type check for this entity given a string. More...
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virtual MxResult | Create (MxDSAction &p_dsAction) |
| [AI] Initializes the entity from a DSAction object, typically from a script or file load. More...
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virtual void | Destroy (MxBool p_fromDestructor) |
| [AI] Cleans up the entity, detaching ROI and releasing references. More...
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virtual void | ParseAction (char *p_extra) |
| [AI] Parses an action description string (usually from script "extra" data) and sets up this entity's action state. More...
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virtual void | SetROI (LegoROI *p_roi, MxBool p_bool1, MxBool p_bool2) |
| [AI] Assigns a 3D ROI (3D object instance) to this entity, controlling how it appears/acts in the world. More...
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virtual void | SetWorldTransform (const Vector3 &p_location, const Vector3 &p_direction, const Vector3 &p_up) |
| [AI] Explicitly sets the world transformation (location, direction, up vector) for this entity. More...
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virtual void | ResetWorldTransform (MxBool p_cameraFlag) |
| [AI] Resets the transformation for this entity (e.g., used with camera transitions). More...
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virtual void | SetWorldSpeed (MxFloat p_worldSpeed) |
| [AI] Sets the current world speed value for this entity (used to control motion/animation rate). More...
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virtual void | ClickSound (MxBool p_und) |
| [AI] Plays a click sound, typically in response to user/AI actions, according to entity type. More...
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virtual void | ClickAnimation () |
| [AI] Plays a context-sensitive click animation, driven by current entity type and state. [AI] More...
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virtual void | SwitchVariant () |
| [AI] Switches variants for this entity (e.g., different animation, mesh, or texture variant), based on type. [AI] More...
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virtual void | SwitchSound () |
| [AI] Triggers a context-dependent audio/sound variant switch for this entity. [AI] More...
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virtual void | SwitchMove () |
| [AI] Switches movement/animation variant for this entity, if applicable (e.g., walking/running state). [AI] More...
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virtual void | SwitchColor (LegoROI *p_roi) |
| [AI] Switches the color or texture variant for this entity (or target ROI). More...
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virtual void | SwitchMood () |
| [AI] Triggers a mood/state switch for this entity (if supported), often for characters. [AI] More...
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void | FUN_10010c30 () |
| [AI] Updates the camera transformation when this entity is the camera target. Used after movement or position updates. [AI] More...
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void | SetType (MxU8 p_type) |
| [AI] Sets the entity's type (actor/plant/building/etc.) [AI] More...
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void | SetLocation (const Vector3 &p_location, const Vector3 &p_direction, const Vector3 &p_up, MxBool p_und) |
| [AI] Sets the world-space location, direction, and up, applying normalization and transformation. More...
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Mx3DPointFloat | GetWorldDirection () |
| [AI] Gets the normalized world-space direction vector, optionally updating from ROI. [AI] More...
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Mx3DPointFloat | GetWorldUp () |
| [AI] Gets the normalized world-space up vector, optionally updating from ROI. [AI] More...
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Mx3DPointFloat | GetWorldPosition () |
| [AI] Gets the world-space position vector, optionally updating from ROI. [AI] More...
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MxBool | GetUnknown0x10IsSet (MxU8 p_flag) |
| [AI] Checks if a bit flag in m_unk0x10 is set (purpose: state/animation suppression lock). More...
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MxBool | GetFlagsIsSet (MxU8 p_flag) |
| [AI] Checks if a flag is set in the primary flags byte (m_flags). More...
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MxU8 | GetFlags () |
| [AI] Returns the value of the flag byte. [AI] More...
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MxFloat | GetWorldSpeed () |
| [AI] Gets the entity's current world speed state. [AI] More...
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LegoROI * | GetROI () |
| [AI] Gets the ROI (Realtime Object Instance) associated with this entity. [AI] More...
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MxU8 | GetType () |
| [AI] Gets the type of this entity (one of the enum Type values). [AI] More...
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MxBool | GetCameraFlag () |
| [AI] Returns whether this entity is flagged as camera (affects world/camera synchronization). [AI] More...
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void | SetFlags (MxU8 p_flags) |
| [AI] Sets all entity flags at once (replaces previous). More...
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void | SetFlag (MxU8 p_flag) |
| [AI] Sets the given flag in the flags byte. More...
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void | ClearFlag (MxU8 p_flag) |
| [AI] Clears the given flag in the flags byte. More...
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void | SetUnknown0x10Flag (MxU8 p_flag) |
| [AI] Sets the given bit in the unknown (usually internal action suppression) flag byte. More...
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void | ClearUnknown0x10Flag (MxU8 p_flag) |
| [AI] Clears the given bit in the unknown flag byte. More...
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| MxEntity () |
| Default constructor. More...
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| ~MxEntity () override |
| Virtual destructor for MxEntity. More...
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const char * | ClassName () const override |
| Returns the class name for type introspection. More...
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MxBool | IsA (const char *p_name) const override |
| Checks if the object is of the given class name or a parent type. More...
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virtual MxResult | Create (MxS32 p_entityId, const MxAtomId &p_atomId) |
| Initializes the entity from a given entity ID and AtomId. More...
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MxResult | Create (MxDSAction &p_dsAction) |
| Initializes the entity from a MxDSAction object. More...
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MxS32 | GetEntityId () |
| Returns the current entity ID. More...
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MxAtomId & | GetAtomId () |
| Returns a reference to the entity AtomId. More...
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void | SetEntityId (MxS32 p_entityId) |
| Sets the entity ID to the given value. More...
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void | SetAtomId (const MxAtomId &p_atomId) |
| Sets the AtomId to the given value. More...
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| MxCore () |
| [AI] Constructs a new MxCore object and assigns it a unique id. More...
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virtual | ~MxCore () |
| [AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More...
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virtual MxLong | Notify (MxParam &p_param) |
| [AI] Virtual callback notification mechanism. More...
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virtual MxResult | Tickle () |
| [AI] Called by tickle managers to allow the object to update itself. More...
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virtual const char * | ClassName () const |
| [AI] Returns the runtime class name of this object. More...
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virtual MxBool | IsA (const char *p_name) const |
| [AI] Checks whether this object's class type or parents match the given name. More...
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MxU32 | GetId () |
| [AI] Gets the unique (per-process) id assigned to this object instance. More...
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enum | {
c_none = 0
, c_pepper
, c_mama
, c_papa
,
c_nick
, c_laura
, c_brickster
} |
| [AI] Enumeration of actor IDs for known characters. More...
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enum | Type {
e_actor = 0
, e_unk1
, e_plant
, e_building
,
e_autoROI
} |
| [AI] Types of LegoEntity (Actor, Plant, Building, Auto ROI, etc.) [AI] More...
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enum | { c_bit1 = 0x01
, c_managerOwned = 0x02
} |
| [AI] Bit flag constants for entity state management [AI] More...
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enum | { c_altBit1 = 0x01
} |
| [AI] Secondary bit flag constants [AI] More...
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static const char * | GetActorName (MxU8 p_id) |
| [AI] Gets the static display name of an actor by ID. More...
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void | Init () |
| [AI] Initializes the entity's members to default/neutral values (utility for constructors and resets). [AI] More...
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void | SetWorld () |
| [AI] Registers/attaches this entity to the current world if not already; called on create or location change. [AI] More...
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LegoWorld * | m_world |
| [AI] Pointer to the LegoWorld this actor currently resides in. May be null if not fully initialized. [AI] More...
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MxFloat | m_frequencyFactor |
| [AI] The frequency/pitch scaling factor for the actor's sound (default 0 == normal). More...
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LegoCacheSound * | m_sound |
| [AI] Pointer to a currently active sound instance played by the actor, if any. More...
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MxFloat | m_unk0x70 |
| [AI] Unknown float property, likely used for advanced audio/animation control. [AI_SUGGESTED_NAME: m_voicePitchModifier] More...
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MxU8 | m_actorId |
| [AI] Unique identifier for this actor, corresponding to enum above. More...
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MxU8 | m_unk0x10 |
| [AI] Unknown state/flag, used mainly to guard against repeated actions or manage animation/sound state. [AI] More...
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MxU8 | m_flags |
| [AI] Primary entity flags (bitfield); tracks per-entity management status, internal update locks, etc. [AI] More...
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Mx3DPointFloat | m_worldLocation |
| [AI] Entity location in world coordinates. [AI] More...
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Mx3DPointFloat | m_worldDirection |
| [AI] Entity direction vector in world space (normalized). [AI] More...
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Mx3DPointFloat | m_worldUp |
| [AI] Entity up vector in world space (normalized). [AI] More...
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MxFloat | m_worldSpeed |
| [AI] World-relative speed (can affect animation/movement logic). [AI] More...
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LegoROI * | m_roi |
| [AI] Pointer to this entity's currently assigned ROI (3D instance in the world). [AI] More...
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MxBool | m_cameraFlag |
| [AI] Set to TRUE if this entity is currently the camera target. [AI] More...
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MxU8 | m_type |
| [AI] The entity type (Type enum value). [AI] More...
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Extra::ActionType | m_actionType |
| [AI] Action type, parsed from script/extra string (e.g., openram/run/exit); guides Notify() and click logic. [AI] More...
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char * | m_siFile |
| [AI] When parsing ACTION command, this is the SI script/filename to execute (owned, heap-allocated). [AI] More...
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MxS32 | m_targetEntityId |
| [AI] When parsing ACTION command, this is the target entity ID for the action (or -1 for none). [AI] More...
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MxS32 | m_entityId |
| The unique entity ID, typically used for lookup and reference. More...
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MxAtomId | m_atomId |
| The AtomId associated with this entity, used for resource and script identification. More...
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Interactive pizza entity actor; manages the in-game pizza delivery sequence and reacts to mission triggers.
[AI]
Pizza provides the in-world 3D/IsleActor for pizza gameplay, message routing, mission state requests, user interaction and advance tickle logic such as timeouts or scripted scene events. Links together animation flow with SkateBoard, Act1State and mission state. [AI]
Definition at line 263 of file pizza.h.