Go to the source code of this file.
◆ g_unk0x100f3218
Initial value:= {
}
@ c_sns009ra_Audio
[AI] Asset-coded audio/event track.
@ c_snsa01js_Audio
[AI] Asset-coded audio/event track.
@ c_snsc01js_Audio
[AI] Special area/event audio track, asset code derived.
@ c_sns002ra_Audio
[AI] Specific alternate background/ambience used in an area or event. (Name based on asset codes....
@ c_sns001ja_Audio
[AI] Special music/ambience, asset code derived.
@ c_snsb01js_Audio
[AI] Asset-coded audio/event track.
Definition at line 21 of file radio.cpp.
◆ g_unk0x100f3230
Initial value:= {
}
@ c_ham035ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns008ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns005ra_Audio
[AI] Asset-coded audio/event track.
@ c_ham036ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns003ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns079pa_Audio
[AI] Asset-coded audio/event track.
@ c_sns078pa_Audio
[AI] Asset-coded audio/event track.
@ c_sns007ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns006ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns010ra_Audio
[AI] Asset-coded audio/event track.
@ c_ham039ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns004ra_Audio
[AI] Asset-coded audio/event track.
@ c_hpz037ma_Audio
[AI] Asset-coded audio/event track.
@ c_sns013ra_Audio
[AI] Asset-coded audio/event track.
Definition at line 31 of file radio.cpp.
◆ g_unk0x100f3268
Initial value:= {
}
@ c_BeachBlvd_Music
[AI] Music for Beach Boulevard.
@ c_Radio4_Music
[AI] Fourth radio track.
@ c_Radio1_Music
[AI] First of several radio tracks available via the radio.
@ c_ResidentalArea_Music
[AI] Music for the residential area environment.
@ c_Radio3_Music
[AI] Third radio track.
@ c_Radio2_Music
[AI] Second radio track.
@ c_Radio5_Music
[AI] Fifth radio track.
@ c_CentralRoads_Music
[AI] Background music for LEGO Island central roads.
@ c_Radio6_Music
[AI] Sixth radio track.
Definition at line 49 of file radio.cpp.