Isle
Loading...
Searching...
No Matches
radio.cpp File Reference
#include "radio.h"
#include "isle_actions.h"
#include "jukebox_actions.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoworld.h"
#include "misc.h"
#include "mxactionnotificationparam.h"
#include "mxbackgroundaudiomanager.h"
#include "mxcontrolpresenter.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxtimer.h"
#include "scripts.h"
Include dependency graph for radio.cpp:

Go to the source code of this file.

Variables

JukeboxScript::Script g_unk0x100f3218 []
 
JukeboxScript::Script g_unk0x100f3230 []
 
JukeboxScript::Script g_unk0x100f3268 []
 

Variable Documentation

◆ g_unk0x100f3218

JukeboxScript::Script g_unk0x100f3218[]
Initial value:
= {
}
@ c_sns009ra_Audio
[AI] Asset-coded audio/event track.
@ c_snsa01js_Audio
[AI] Asset-coded audio/event track.
@ c_snsc01js_Audio
[AI] Special area/event audio track, asset code derived.
@ c_sns002ra_Audio
[AI] Specific alternate background/ambience used in an area or event. (Name based on asset codes....
@ c_sns001ja_Audio
[AI] Special music/ambience, asset code derived.
@ c_snsb01js_Audio
[AI] Asset-coded audio/event track.

Definition at line 21 of file radio.cpp.

◆ g_unk0x100f3230

JukeboxScript::Script g_unk0x100f3230[]
Initial value:
= {
}
@ c_ham035ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns008ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns005ra_Audio
[AI] Asset-coded audio/event track.
@ c_ham036ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns003ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns079pa_Audio
[AI] Asset-coded audio/event track.
@ c_sns078pa_Audio
[AI] Asset-coded audio/event track.
@ c_sns007ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns006ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns010ra_Audio
[AI] Asset-coded audio/event track.
@ c_ham039ra_Audio
[AI] Asset-coded audio/event track.
@ c_sns004ra_Audio
[AI] Asset-coded audio/event track.
@ c_hpz037ma_Audio
[AI] Asset-coded audio/event track.
@ c_sns013ra_Audio
[AI] Asset-coded audio/event track.

Definition at line 31 of file radio.cpp.

◆ g_unk0x100f3268

JukeboxScript::Script g_unk0x100f3268[]
Initial value:
= {
}
@ c_BeachBlvd_Music
[AI] Music for Beach Boulevard.
@ c_Radio4_Music
[AI] Fourth radio track.
@ c_Radio1_Music
[AI] First of several radio tracks available via the radio.
@ c_ResidentalArea_Music
[AI] Music for the residential area environment.
@ c_Radio3_Music
[AI] Third radio track.
@ c_Radio2_Music
[AI] Second radio track.
@ c_Radio5_Music
[AI] Fifth radio track.
@ c_CentralRoads_Music
[AI] Background music for LEGO Island central roads.
@ c_Radio6_Music
[AI] Sixth radio track.

Definition at line 49 of file radio.cpp.