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Isle
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#include "legogamestate.h"#include "legostate.h"#include "legoworld.h"#include "mxgeometry/mxquaternion.h"

Go to the source code of this file.
Classes | |
| class | LegoVehicleBuildState |
| [AI] Represents the persistent state of the LEGO vehicle build world, tracking animation and part placement state. More... | |
| class | LegoCarBuild |
| [AI] World implementation for the LEGO vehicle builder (Racecar, Copter, Dune Car, Jetski), handling UI, input, 3D vehicle assembly, part placement, and all vehicle-specific interactions. More... | |
| struct | LegoCarBuild::LookupTableActions |
| [AI] Lookup table for animation/action IDs for vehicle types. More... | |
Typedefs | |
| typedef LegoVehicleBuildState | LegoRaceCarBuildState |
| [AI] Typedefs to support all vehicle variants using a single base build state class. More... | |
| typedef LegoVehicleBuildState | LegoCopterBuildState |
| typedef LegoVehicleBuildState | LegoDuneCarBuildState |
| typedef LegoVehicleBuildState | LegoJetskiBuildState |
Definition at line 86 of file legocarbuild.h.
Definition at line 87 of file legocarbuild.h.
Definition at line 88 of file legocarbuild.h.
[AI] Typedefs to support all vehicle variants using a single base build state class.
Do not instantiate these directly, always use LegoVehicleBuildState.
Definition at line 85 of file legocarbuild.h.