9 "look at origin from z=-8",
34 {
"EDG02_13", 2, 0.75f, 0, 0.25f, 1},
49 {
"EDG02_37", 2, 0.75f, 0, 0.25f, 1},
64 {
"EDG02_26", 0, 0.75f, 2, 0.25f, 1},
79 {
"EDG00_146", 0, 0.5f, 2, 0.5f, 1},
94 {
"INT01", 2, 0.5f, 6, 0.5f, 1},
109 {
"EDG00_104", 0, 0.5f, 2, 0.5f, 1},
124 {
"EDG02_58", 2, 0.25f, 0, 0.75f, 1},
139 {
"EDG02_40", 2, 0.25f, 0, 0.25f, 1},
154 {
"INT19", 1, 0.75f, 0, 0.75f, 1},
169 {
"EDG00_74", 0, 0.5f, 2, 0.5f, 1},
214 {
"EDG02_27", 1, 0.89f, 2, 0.89f, 0},
229 {
"EDG02_27", 1, 0.89f, 2, 0.89f, 0},
244 {
"EDG00_69", 2, 0.5f, 0, 0.5f, 0},
259 {
"EDG02_66", 2, 0.5f, 0, 0.5f, 0},
274 {
"EDG02_68", 0, 0.5f, 2, 0.5f, 1},
319 {
"INT33", 1, 0.9f, 3, 0.9f, 0},
364 {
"INT26", 0, 0.5f, 3, 0.5f, 0},
454 {
"EDG00_83", 0, 0.9f, 2, 0.9f, 0},
514 {
"EDG00_191", 0, 0.5f, 2, 0.5f, 1},
529 {
"EDG02_40", 0, 0.5f, 2, 0.5f, 0},
559 {
"EDG02_66", 1, 0.15f, 2, 0.15f, 0},
574 {
"EDG02_40", 0, 0.5f, 2, 0.5f, 0},
619 {
"EDG00_24", 0, 0.9f, 2, 0.9f, 1},
694 {
"EDG00_03", 1, 0.5f, 3, 0.5f, 1},
709 {
"EDG01_17", 0, 0.5f, 3, 0.5f, 1},
724 {
"EDG01_40", 2, 0.5f, 0, 0.5f, 1},
739 {
"EDG01_27", 0, 0.5f, 2, 0.5f, 1},
754 {
"EDG01_08", 2, 0.7f, 0, 0.7f, 1},
769 {
"EDG01_13", 1, 0.2f, 0, 0.2f, 1},
784 {
"EDG03_10", 0, 0.5f, 2, 0.5f, 0},
799 {
"EDG03_10", 0, 0.5f, 2, 0.5f, 0},
844 {
"EDG03_05", 1, 0.5f, 2, 0.5f, 0},
859 {
"EDG03_10", 0, 0.5f, 2, 0.5f, 0},
904 {
"INT22", 0, 0.4f, 2, 0.4f, 1},
#define DECOMP_SIZE_ASSERT(T, S)
LegoLocation g_locations[]
Global table of all defined LEGO Island scene/camera/world locations.
#define NULL
[AI] Null pointer value (C/C++ semantics).
Data structure representing a named spatial location and orientation in the LEGO Island world,...