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Isle
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Go to the source code of this file.
Classes | |
| struct | LegoLocation |
| Data structure representing a named spatial location and orientation in the LEGO Island world, with associated boundaries for source/destination triggers and some custom flags. More... | |
| struct | LegoLocation::Boundary |
| Defines a logical boundary associated with a location for things such as triggers, teleportation areas, or view control. More... | |
Variables | |
| LegoLocation | g_locations [70] |
| Global table of all defined LEGO Island scene/camera/world locations. More... | |
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extern |
Global table of all defined LEGO Island scene/camera/world locations.
[AI]
[AI] Each element represents a distinct point of interest (such as camera positions, spawn/transition points) with named boundaries for zone connection logic.
Definition at line 7 of file legolocations.cpp.