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legolocations.h File Reference
#include "decomp.h"
#include "mxtypes.h"
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Classes

struct  LegoLocation
 Data structure representing a named spatial location and orientation in the LEGO Island world, with associated boundaries for source/destination triggers and some custom flags. More...
 
struct  LegoLocation::Boundary
 Defines a logical boundary associated with a location for things such as triggers, teleportation areas, or view control. More...
 

Variables

LegoLocation g_locations [70]
 Global table of all defined LEGO Island scene/camera/world locations. More...
 

Variable Documentation

◆ g_locations

LegoLocation g_locations[70]
extern

Global table of all defined LEGO Island scene/camera/world locations.

[AI]

[AI] Each element represents a distinct point of interest (such as camera positions, spawn/transition points) with named boundaries for zone connection logic.

Definition at line 7 of file legolocations.cpp.