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LegoActorPresenter Class Reference

[AI] Handles presentation logic specific to LegoActor entities, such as their instantiation, animation tickling, state-managed updates, and parsing script-based actions. More...

#include <legoactorpresenter.h>

Inheritance diagram for LegoActorPresenter:
Collaboration diagram for LegoActorPresenter:

Public Member Functions

 ~LegoActorPresenter () override
 [AI] Destructor for LegoActorPresenter. More...
 
const char * ClassName () const override
 [AI] Returns the class name used for IsA run-time checks. More...
 
MxBool IsA (const char *p_name) const override
 [AI] Checks if this object inherits from or matches the given class name. More...
 
void ReadyTickle () override
 [AI] Implements the "ready" tickle state for setting up the LegoActor entity. More...
 
void StartingTickle () override
 [AI] Implements the "starting" tickle state, finalizing initialization and transitioning to streaming. More...
 
void ParseExtra () override
 [AI] Parses extra script data attached to the action, passing it to the entity for command execution. More...
 
- Public Member Functions inherited from LegoEntityPresenter
 LegoEntityPresenter ()
 [AI] Constructs a new LegoEntityPresenter, initializing internal data. More...
 
 ~LegoEntityPresenter () override
 [AI] Destructor. More...
 
const char * ClassName () const override
 [AI] Returns the class name for dynamic type checks. More...
 
MxBool IsA (const char *p_name) const override
 [AI] Tests this object or its parents for a class name match. More...
 
void ReadyTickle () override
 [AI] Called when the presenter is in the Ready state, typically responsible for instantiating and initializing the LegoEntity based on the current action. More...
 
void RepeatingTickle () override
 [AI] Called periodically in the Repeating state to check for completion and manage progression. More...
 
void ParseExtra () override
 [AI] Parses extra data (typically serialized commands/string) from the action and applies it to the managed entity. More...
 
void Destroy () override
 [AI] Cleans up this presenter, unregisters itself from the VideoManager, and resets its entity. More...
 
MxResult StartAction (MxStreamController *p_controller, MxDSAction *p_action) override
 [AI] Starts a new LegoEntity action using the provided stream controller and definition. More...
 
virtual void Init ()
 [AI] Initializes internal state for (re-)use, called from constructor and internal resets. More...
 
virtual undefined4 SetEntity (LegoEntity *p_entity)
 [AI] Sets the managed LegoEntity for this presenter. More...
 
void SetEntityLocation (const Vector3 &p_location, const Vector3 &p_direction, const Vector3 &p_up)
 [AI] Sets the entity's world transformation using location, direction, and up vectors. More...
 
LegoEntityGetInternalEntity ()
 [AI] Returns the currently managed internal LegoEntity. More...
 
void SetInternalEntity (LegoEntity *p_entity)
 [AI] Directly sets the internal LegoEntity pointer without instantiating or taking ownership. More...
 
- Public Member Functions inherited from MxCompositePresenter
 MxCompositePresenter ()
 [AI] Default constructor; registers the composite presenter with the notification manager. More...
 
 ~MxCompositePresenter () override
 [AI] Destructor, unregisters the presenter from the notification manager and properly cleans up contained presenters. More...
 
MxLong Notify (MxParam &p_param) override
 [AI] Notifies the composite presenter of a particular event (such as end of sub-action or notification from a child presenter). More...
 
const char * ClassName () const override
 [AI] Returns the dynamic class name; used for runtime type identification. More...
 
MxBool IsA (const char *p_name) const override
 [AI] Runtime type checking for presenter class hierarchy, supporting parent/child class checks. More...
 
MxResult StartAction (MxStreamController *p_controller, MxDSAction *p_action) override
 [AI] Starts a composite action by creating child presenters for each action in a MxDSMultiAction list and starting them. More...
 
void EndAction () override
 [AI] Ends the composite action, terminating all child presenters and clearing action lists. Sends end notifications if needed. More...
 
void SetTickleState (TickleState p_tickleState) override
 [AI] Change the tickle state of this composite presenter and propagate to each child. More...
 
MxBool HasTickleStatePassed (TickleState p_tickleState) override
 [AI] Checks if all child presenters have advanced past the given tickle state. More...
 
void Enable (MxBool p_enable) override
 [AI] Enables or disables this presenter and all child presenters. More...
 
virtual void VTable0x58 (MxEndActionNotificationParam &p_param)
 [AI] Handler for "end action" notification, invoked when one of the child presenters finishes its assigned sub-action. More...
 
virtual void VTable0x5c (MxNotificationParam &p_param)
 [AI] Handler for generic presenter notification, such as state change. More...
 
virtual void VTable0x60 (MxPresenter *p_presenter)
 [AI] Advance sequencing for serial multi-actions: promotes the next presenter in sequence to e_ready state after predecessor finishes. More...
 
virtual MxBool VTable0x64 (undefined4 p_undefined)
 [AI] Delegated state/mode checking. More...
 
MxCompositePresenterListGetList ()
 [AI] Returns reference to the internal list of child presenters managed by this composite. More...
 
- Public Member Functions inherited from MxPresenter
 MxPresenter ()
 [AI] Constructor. Initializes internal tickle state and other members. More...
 
MxResult Tickle () override
 [AI] Main tickle handler, called periodically to progress presenter's internal state. More...
 
virtual void VTable0x14 ()
 [AI] Reserved for future or specialized use in derived classes. More...
 
virtual void ReadyTickle ()
 [AI] Handles the transition and setup for the Ready state. Parses extra action data and advances state. More...
 
virtual void StartingTickle ()
 [AI] Handles actions required when first starting presentation. Advances to streaming state. More...
 
virtual void StreamingTickle ()
 [AI] Handles periodic updates during the streaming/presentation stage. Advances to repeating state. More...
 
virtual void RepeatingTickle ()
 [AI] Handles updates when in a repeating (looping) stage. Advances to freezing state. More...
 
virtual void FreezingTickle ()
 [AI] Handles updates during the freezing/suspended state. Advances to done state. More...
 
 ~MxPresenter () override
 [AI] Destructor, cleans up resources (base class: does nothing beyond Init). More...
 
virtual MxResult AddToManager ()
 [AI] Optional registration with a manager (such as TickleManager); by default does nothing. More...
 
virtual void Destroy ()
 [AI] Resets presenter state or cleans up resources after completion/removal. More...
 
virtual MxResult StartAction (MxStreamController *, MxDSAction *)
 [AI] Initiates presenter for a new action, setting up context and state. More...
 
virtual void EndAction ()
 [AI] Terminates the current action, notifies listeners and resets state. More...
 
virtual void SetTickleState (TickleState p_tickleState)
 [AI] Forces the tickle state, advancing to the requested lifecycle stage. More...
 
virtual MxBool HasTickleStatePassed (TickleState p_tickleState)
 [AI] Checks if the specified tickle state has ever been passed since last reset. More...
 
virtual MxResult PutData ()
 [AI] Allows the presenter to submit pending results or output to the engine. More...
 
virtual MxBool IsHit (MxS32 p_x, MxS32 p_y)
 [AI] Returns TRUE if the given (x, y) falls within hit-test bounds for the presenter (e.g. More...
 
virtual void Enable (MxBool p_enable)
 [AI] Enables or disables this presenter (controls action flags accordingly). More...
 
const char * ClassName () const override
 [AI] Returns the run-time class name for this presenter. More...
 
MxBool IsA (const char *p_name) const override
 [AI] Determines if this object is of (or inherits) the specified named class. More...
 
MxEntityCreateEntity (const char *p_defaultName)
 [AI] Creates an entity based on action 'extra' data, or uses the provided default name. More...
 
void SendToCompositePresenter (MxOmni *p_omni)
 [AI] Notifies a composite presenter (if one exists) that this presenter wishes to join a group. More...
 
MxBool IsEnabled ()
 [AI] Returns whether this presenter is logically enabled (based on the associated action's flags). More...
 
MxS32 GetCurrentTickleState () const
 [AI] Returns the current tickle state. More...
 
MxPoint32 GetLocation () const
 [AI] Returns the presenter's screen location (in pixels). More...
 
MxS32 GetX () const
 [AI] Returns the X coordinate of screen location. More...
 
MxS32 GetY () const
 [AI] Returns the Y coordinate of screen location. More...
 
MxS32 GetDisplayZ () const
 [AI] Returns the display Z (depth) order. More...
 
MxDSActionGetAction () const
 [AI] Returns the current action being presented. More...
 
void SetAction (MxDSAction *p_action)
 [AI] Sets the action associated with this presenter. More...
 
void SetCompositePresenter (MxCompositePresenter *p_compositePresenter)
 [AI] Sets the composite presenter to notify/join on completion. More...
 
void SetDisplayZ (MxS32 p_displayZ)
 [AI] Sets the display Z (depth) order for the presenter. More...
 
- Public Member Functions inherited from MxCore
 MxCore ()
 [AI] Constructs a new MxCore object and assigns it a unique id. More...
 
virtual ~MxCore ()
 [AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More...
 
virtual MxLong Notify (MxParam &p_param)
 [AI] Virtual callback notification mechanism. More...
 
virtual MxResult Tickle ()
 [AI] Called by tickle managers to allow the object to update itself. More...
 
virtual const char * ClassName () const
 [AI] Returns the runtime class name of this object. More...
 
virtual MxBool IsA (const char *p_name) const
 [AI] Checks whether this object's class type or parents match the given name. More...
 
MxU32 GetId ()
 [AI] Gets the unique (per-process) id assigned to this object instance. More...
 

Static Public Member Functions

static const char * HandlerClassName ()
 [AI] Returns the run-time handler class name for this presenter type. More...
 
- Static Public Member Functions inherited from LegoEntityPresenter
static const char * HandlerClassName ()
 [AI] Returns the class handler name string for this presenter type. More...
 
- Static Public Member Functions inherited from MxCompositePresenter
static const char * HandlerClassName ()
 [AI] Returns the handler class name ("MxCompositePresenter"). More...
 
- Static Public Member Functions inherited from MxPresenter
static const char * HandlerClassName ()
 [AI] Returns the handler class name for identification and reflection purposes. More...
 

Additional Inherited Members

- Public Types inherited from MxPresenter
enum  TickleState {
  e_idle = 0 , e_ready , e_starting , e_streaming ,
  e_repeating , e_freezing , e_done
}
 [AI] Represents the state of the presenter's tickle (update) lifecycle. More...
 
- Protected Member Functions inherited from MxPresenter
virtual void DoneTickle ()
 [AI] Handles any post-completion logic, resetting to idle state. More...
 
virtual void ParseExtra ()
 [AI] Parses additional data from the associated action for configuration or world interaction. More...
 
void ProgressTickleState (TickleState p_tickleState)
 [AI] Helper for advancing the presenter's tickle state and updating transition history. More...
 
void Init ()
 [AI] Initializes object state to post-construction defaults. More...
 
- Protected Attributes inherited from LegoEntityPresenter
LegoEntitym_entity
 [AI] The entity instance managed by this presenter, typically created based on the current action. More...
 
- Protected Attributes inherited from MxCompositePresenter
MxCompositePresenterList m_list
 [AI] List of owned child presenters that are managed by this MxCompositePresenter. Actions are created/shutdown with this list. More...
 
- Protected Attributes inherited from MxPresenter
TickleState m_currentTickleState
 [AI] Current state in the tickle lifecycle. More...
 
MxU32 m_previousTickleStates
 [AI] Bitfield representing all tickle states that have already occurred during this lifetime. More...
 
MxPoint32 m_location
 [AI] 2D display location for the presenter. More...
 
MxS32 m_displayZ
 [AI] Z-order value for display stacking. More...
 
MxDSActionm_action
 [AI] The associated action currently being presented by this presenter. More...
 
MxCriticalSection m_criticalSection
 [AI] Thread synchronization for presenter state and data. More...
 
MxCompositePresenterm_compositePresenter
 [AI] Owner composite presenter, if any. More...
 

Detailed Description

[AI] Handles presentation logic specific to LegoActor entities, such as their instantiation, animation tickling, state-managed updates, and parsing script-based actions.

[AI] This presenter creates LegoActor entity instances based on the currently bound action, sets their position and orientation, drives their state machine (ready/starting/streaming/etc.), and parses extra actor command strings on activation. The tickle pattern enables frame-based control over entity state initialization and execution.

Definition at line 12 of file legoactorpresenter.h.

Constructor & Destructor Documentation

◆ ~LegoActorPresenter()

LegoActorPresenter::~LegoActorPresenter ( )
inlineoverride

[AI] Destructor for LegoActorPresenter.

[AI] Ensures proper destruction of derived presenter resources; no special cleanup required at this level beyond base cleanup.

Definition at line 20 of file legoactorpresenter.h.

Member Function Documentation

◆ ClassName()

const char * LegoActorPresenter::ClassName ( ) const
inlineoverridevirtual

[AI] Returns the class name used for IsA run-time checks.

[AI] Required for reflection and safe downcasting in the scripting and presenter system.

Returns
[AI] Class name string for LegoActorPresenter.

Reimplemented from MxCore.

Definition at line 38 of file legoactorpresenter.h.

◆ HandlerClassName()

static const char * LegoActorPresenter::HandlerClassName ( )
inlinestatic

[AI] Returns the run-time handler class name for this presenter type.

[AI] Used for run-time type dispatch and for "PresenterNameDispatch"-style factory methods.

Returns
[AI] The string literal "LegoActorPresenter".

Definition at line 27 of file legoactorpresenter.h.

◆ IsA()

MxBool LegoActorPresenter::IsA ( const char *  p_name) const
inlineoverridevirtual

[AI] Checks if this object inherits from or matches the given class name.

Parameters
p_nameName to test for inheritance or equivalence. [AI]

[AI] Supports safe RTTI-style checks (ClassName or base).

Return values
TRUEif the class name matches (directly or via base), FALSE otherwise. [AI]

Reimplemented from MxCore.

Definition at line 49 of file legoactorpresenter.h.

◆ ParseExtra()

void LegoActorPresenter::ParseExtra ( )
overridevirtual

[AI] Parses extra script data attached to the action, passing it to the entity for command execution.

[AI] Used to read script commands like movement, sound, or mood triggered at actor instantiation time.

Reimplemented from MxPresenter.

Definition at line 31 of file legoactorpresenter.cpp.

◆ ReadyTickle()

void LegoActorPresenter::ReadyTickle ( )
overridevirtual

[AI] Implements the "ready" tickle state for setting up the LegoActor entity.

[AI] Responsible for creating the LegoActor instance, initializing its position, and forwarding state to "starting".

Reimplemented from MxPresenter.

Definition at line 9 of file legoactorpresenter.cpp.

◆ StartingTickle()

void LegoActorPresenter::StartingTickle ( )
overridevirtual

[AI] Implements the "starting" tickle state, finalizing initialization and transitioning to streaming.

[AI] Waits until the actor's ROI (real object instance) is valid, then parses any extra action commands and advances the tickle state.

Reimplemented from MxPresenter.

Definition at line 22 of file legoactorpresenter.cpp.


The documentation for this class was generated from the following files: