Isle
|
[AI] Manages the loading, storage, and management of named textures for the LEGO Island engine. More...
#include <legotexturepresenter.h>
Public Member Functions | |
LegoTexturePresenter () | |
[AI] Constructs a LegoTexturePresenter and initializes its texture list pointer to NULL. More... | |
~LegoTexturePresenter () override | |
[AI] Destructor: Unregisters the presenter from the VideoManager and cleans up owned texture data. More... | |
const char * | ClassName () const override |
[AI] Returns the dynamic class name for runtime type identification. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Determines if the presenter is or inherits from a given class name. More... | |
void | DoneTickle () override |
[AI] Updates this presenter when the tickle state reaches "Done". More... | |
MxResult | AddToManager () override |
[AI] Registers this presenter with the VideoManager, making it available for video/texture updates and management. More... | |
MxResult | PutData () override |
[AI] Loads texture data from the current data chunk, registers these textures with the global texture container, and manages memory. More... | |
MxResult | Read (MxDSChunk &p_chunk) |
[AI] Loads and parses one or more texture objects from a provided serialized data chunk. More... | |
MxResult | Store () |
[AI] Transfers all loaded textures to the global texture container and initializes their info structure. More... | |
![]() | |
MxMediaPresenter () | |
[AI] Constructs the presenter, initializing all member variables. More... | |
~MxMediaPresenter () override | |
[AI] Destructor; cleans up and optionally destroys all internal resources as well as the MxDSSubscriber and chunk list/cursor. More... | |
void | Destroy () override |
[AI] Cleans up internal resources and resets the presenter to an uninitialized state. More... | |
MxResult | Tickle () override |
[AI] Advances the presenter's state and media stream, if any, by tickling (i.e., updating) components. More... | |
const char * | ClassName () const override |
[AI] Returns the class name for this presenter (see HandlerClassName()). More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Returns TRUE if the provided class name matches this class or any of its parents. More... | |
void | StreamingTickle () override |
[AI] Per-frame update when streaming the media stream. More... | |
void | RepeatingTickle () override |
[AI] Per-frame update while looping/repeating over known chunks. More... | |
void | DoneTickle () override |
[AI] Per-frame update for the "done" state; transitions this presenter to idle and ends the action. More... | |
MxResult | StartAction (MxStreamController *, MxDSAction *) override |
[AI] Begins a new media playback action, wiring up the stream and chunk lists as needed. More... | |
void | EndAction () override |
[AI] Ends the media playback action, releasing all resources, notifying listeners if necessary. More... | |
void | Enable (MxBool p_enable) override |
[AI] Enables or disables media stream playback and transitions state as needed. More... | |
virtual void | LoopChunk (MxStreamChunk *p_chunk) |
[AI] Adds a chunk to the looping chunk list, making it available for repeated playback. More... | |
MxStreamChunk * | CurrentChunk () |
[AI] Returns a pointer to the current data chunk at the head of the stream, without consuming it. More... | |
MxStreamChunk * | NextChunk () |
[AI] Returns the next data chunk in the stream, removing it from the stream queue. More... | |
![]() | |
MxPresenter () | |
[AI] Constructor. Initializes internal tickle state and other members. More... | |
MxResult | Tickle () override |
[AI] Main tickle handler, called periodically to progress presenter's internal state. More... | |
virtual void | VTable0x14 () |
[AI] Reserved for future or specialized use in derived classes. More... | |
virtual void | ReadyTickle () |
[AI] Handles the transition and setup for the Ready state. Parses extra action data and advances state. More... | |
virtual void | StartingTickle () |
[AI] Handles actions required when first starting presentation. Advances to streaming state. More... | |
virtual void | StreamingTickle () |
[AI] Handles periodic updates during the streaming/presentation stage. Advances to repeating state. More... | |
virtual void | RepeatingTickle () |
[AI] Handles updates when in a repeating (looping) stage. Advances to freezing state. More... | |
virtual void | FreezingTickle () |
[AI] Handles updates during the freezing/suspended state. Advances to done state. More... | |
~MxPresenter () override | |
[AI] Destructor, cleans up resources (base class: does nothing beyond Init). More... | |
virtual MxResult | AddToManager () |
[AI] Optional registration with a manager (such as TickleManager); by default does nothing. More... | |
virtual void | Destroy () |
[AI] Resets presenter state or cleans up resources after completion/removal. More... | |
virtual MxResult | StartAction (MxStreamController *, MxDSAction *) |
[AI] Initiates presenter for a new action, setting up context and state. More... | |
virtual void | EndAction () |
[AI] Terminates the current action, notifies listeners and resets state. More... | |
virtual void | SetTickleState (TickleState p_tickleState) |
[AI] Forces the tickle state, advancing to the requested lifecycle stage. More... | |
virtual MxBool | HasTickleStatePassed (TickleState p_tickleState) |
[AI] Checks if the specified tickle state has ever been passed since last reset. More... | |
virtual MxResult | PutData () |
[AI] Allows the presenter to submit pending results or output to the engine. More... | |
virtual MxBool | IsHit (MxS32 p_x, MxS32 p_y) |
[AI] Returns TRUE if the given (x, y) falls within hit-test bounds for the presenter (e.g. More... | |
virtual void | Enable (MxBool p_enable) |
[AI] Enables or disables this presenter (controls action flags accordingly). More... | |
const char * | ClassName () const override |
[AI] Returns the run-time class name for this presenter. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Determines if this object is of (or inherits) the specified named class. More... | |
MxEntity * | CreateEntity (const char *p_defaultName) |
[AI] Creates an entity based on action 'extra' data, or uses the provided default name. More... | |
void | SendToCompositePresenter (MxOmni *p_omni) |
[AI] Notifies a composite presenter (if one exists) that this presenter wishes to join a group. More... | |
MxBool | IsEnabled () |
[AI] Returns whether this presenter is logically enabled (based on the associated action's flags). More... | |
MxS32 | GetCurrentTickleState () const |
[AI] Returns the current tickle state. More... | |
MxPoint32 | GetLocation () const |
[AI] Returns the presenter's screen location (in pixels). More... | |
MxS32 | GetX () const |
[AI] Returns the X coordinate of screen location. More... | |
MxS32 | GetY () const |
[AI] Returns the Y coordinate of screen location. More... | |
MxS32 | GetDisplayZ () const |
[AI] Returns the display Z (depth) order. More... | |
MxDSAction * | GetAction () const |
[AI] Returns the current action being presented. More... | |
void | SetAction (MxDSAction *p_action) |
[AI] Sets the action associated with this presenter. More... | |
void | SetCompositePresenter (MxCompositePresenter *p_compositePresenter) |
[AI] Sets the composite presenter to notify/join on completion. More... | |
void | SetDisplayZ (MxS32 p_displayZ) |
[AI] Sets the display Z (depth) order for the presenter. More... | |
![]() | |
MxCore () | |
[AI] Constructs a new MxCore object and assigns it a unique id. More... | |
virtual | ~MxCore () |
[AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More... | |
virtual MxLong | Notify (MxParam &p_param) |
[AI] Virtual callback notification mechanism. More... | |
virtual MxResult | Tickle () |
[AI] Called by tickle managers to allow the object to update itself. More... | |
virtual const char * | ClassName () const |
[AI] Returns the runtime class name of this object. More... | |
virtual MxBool | IsA (const char *p_name) const |
[AI] Checks whether this object's class type or parents match the given name. More... | |
MxU32 | GetId () |
[AI] Gets the unique (per-process) id assigned to this object instance. More... | |
Static Public Member Functions | |
static const char * | HandlerClassName () |
[AI] Returns the handler class name used for presenter name dispatching and type identification. More... | |
![]() | |
static const char * | HandlerClassName () |
[AI] Gets the class name string for handler dispatch and RTTI emulation. More... | |
![]() | |
static const char * | HandlerClassName () |
[AI] Returns the handler class name for identification and reflection purposes. More... | |
Additional Inherited Members | |
![]() | |
enum | TickleState { e_idle = 0 , e_ready , e_starting , e_streaming , e_repeating , e_freezing , e_done } |
[AI] Represents the state of the presenter's tickle (update) lifecycle. More... | |
![]() | |
void | Init () |
[AI] Initializes all member variables to a known default state (NULL pointers, etc). More... | |
void | Destroy (MxBool p_fromDestructor) |
[AI] Frees all managed resources, owned memory and pointers, optionally preventing destruction of the base class. More... | |
![]() | |
virtual void | DoneTickle () |
[AI] Handles any post-completion logic, resetting to idle state. More... | |
virtual void | ParseExtra () |
[AI] Parses additional data from the associated action for configuration or world interaction. More... | |
void | ProgressTickleState (TickleState p_tickleState) |
[AI] Helper for advancing the presenter's tickle state and updating transition history. More... | |
void | Init () |
[AI] Initializes object state to post-construction defaults. More... | |
![]() | |
MxDSSubscriber * | m_subscriber |
[AI] Subscriber that provides the stream data (e.g., audio/video chunks) for this presenter. More... | |
MxStreamChunkList * | m_loopingChunks |
[AI] Linked list of all chunks available for looping/repeating playback. More... | |
MxStreamChunkListCursor * | m_loopingChunkCursor |
[AI] Cursor used to iterate through the loopingChunk list during repeat mode. More... | |
MxStreamChunk * | m_currentChunk |
[AI] Currently active data chunk for playback or processing. More... | |
![]() | |
TickleState | m_currentTickleState |
[AI] Current state in the tickle lifecycle. More... | |
MxU32 | m_previousTickleStates |
[AI] Bitfield representing all tickle states that have already occurred during this lifetime. More... | |
MxPoint32 | m_location |
[AI] 2D display location for the presenter. More... | |
MxS32 | m_displayZ |
[AI] Z-order value for display stacking. More... | |
MxDSAction * | m_action |
[AI] The associated action currently being presented by this presenter. More... | |
MxCriticalSection | m_criticalSection |
[AI] Thread synchronization for presenter state and data. More... | |
MxCompositePresenter * | m_compositePresenter |
[AI] Owner composite presenter, if any. More... | |
[AI] Manages the loading, storage, and management of named textures for the LEGO Island engine.
The LegoTexturePresenter class is responsible for reading texture data from MxDSChunk objects, storing textures to the central texture container, and interfacing with the game's tickle manager for periodic logic updates. It acts as a specialized media presenter focused on the game's streamable texture resources. Instances of LegoTexturePresenter are automatically registered/unregistered with the VideoManager.
[AI] This presenter serves the purpose of deserializing and registering textures present in streamed media files (such as those included in SI scene files) and exposing them to the in-game renderer's container and lookup tables. It supports Direct3D hardware mode selection for optimal rendering.
Definition at line 22 of file legotexturepresenter.h.
|
inline |
[AI] Constructs a LegoTexturePresenter and initializes its texture list pointer to NULL.
Definition at line 27 of file legotexturepresenter.h.
|
override |
[AI] Destructor: Unregisters the presenter from the VideoManager and cleans up owned texture data.
Definition at line 18 of file legotexturepresenter.cpp.
|
overridevirtual |
[AI] Registers this presenter with the VideoManager, making it available for video/texture updates and management.
[AI] Called by the tickle/streaming infrastructure when the presenter is activated.
Reimplemented from MxPresenter.
Definition at line 24 of file legotexturepresenter.cpp.
|
inlineoverridevirtual |
[AI] Returns the dynamic class name for runtime type identification.
Reimplemented from MxCore.
Definition at line 48 of file legotexturepresenter.h.
|
overridevirtual |
[AI] Updates this presenter when the tickle state reaches "Done".
Handles composite presenters or delegates to base class logic.
Reimplemented from MxPresenter.
Definition at line 140 of file legotexturepresenter.cpp.
|
inlinestatic |
[AI] Returns the handler class name used for presenter name dispatching and type identification.
Definition at line 38 of file legotexturepresenter.h.
|
inlineoverridevirtual |
[AI] Determines if the presenter is or inherits from a given class name.
p_name | Name of the class to check against. [AI] |
Reimplemented from MxCore.
Definition at line 58 of file legotexturepresenter.h.
|
overridevirtual |
[AI] Loads texture data from the current data chunk, registers these textures with the global texture container, and manages memory.
[AI] Invoked as a presentation step upon new chunk arrival. Frees textures after pushing them to the container.
Reimplemented from MxPresenter.
Definition at line 120 of file legotexturepresenter.cpp.
[AI] Loads and parses one or more texture objects from a provided serialized data chunk.
[AI] Constructs a LegoNamedTextureList and fills it by reading and parsing each texture blob from the chunk, using the current Direct3D hardware mode and file context. On failure, any allocated resources are correctly cleaned up.
p_chunk | The SI file chunk containing serialized texture data. [AI] |
Definition at line 31 of file legotexturepresenter.cpp.
MxResult LegoTexturePresenter::Store | ( | ) |
[AI] Transfers all loaded textures to the global texture container and initializes their info structure.
[AI] Each named texture is either created anew within TextureContainer or updates existing ones with new image data. All memory owned by m_textures is freed after successful storage.
Definition at line 89 of file legotexturepresenter.cpp.