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Isle
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#include "legoact2.h"#include "3dmanager/lego3dmanager.h"#include "act2actor.h"#include "act2main_actions.h"#include "infomain_actions.h"#include "islepathactor.h"#include "jukebox_actions.h"#include "legoanimationmanager.h"#include "legocachesoundmanager.h"#include "legogamestate.h"#include "legoinputmanager.h"#include "legolocomotionanimpresenter.h"#include "legomain.h"#include "legopathstruct.h"#include "legosoundmanager.h"#include "legoutils.h"#include "legovideomanager.h"#include "misc.h"#include "mxactionnotificationparam.h"#include "mxbackgroundaudiomanager.h"#include "mxdebug.h"#include "mxmisc.h"#include "mxnotificationmanager.h"#include "mxticklemanager.h"#include "mxtransitionmanager.h"#include "mxvariabletable.h"#include "scripts.h"#include <vec.h>
Go to the source code of this file.
Variables | |
| Act2mainScript::Script | g_unk0x100f4474 = (Act2mainScript::Script) 0 |
| MxS32 | g_unk0x100f43f0 [] |
| const LegoChar * | g_unk0x100f4410 [] = {"bd", "pg", "rd", "sy", "ro", "cl"} |
| MxS32 | g_unk0x100f4428 [] |
| const LegoChar * | g_unk0x100f4458 [] = {"papa", "nick", "laura", "cl", "pg", "rd", "sy"} |
| MxS32 g_unk0x100f43f0[] |
Definition at line 40 of file legoact2.cpp.
| const LegoChar* g_unk0x100f4410[] = {"bd", "pg", "rd", "sy", "ro", "cl"} |
Definition at line 52 of file legoact2.cpp.
| MxS32 g_unk0x100f4428[] |
Definition at line 55 of file legoact2.cpp.
| const LegoChar* g_unk0x100f4458[] = {"papa", "nick", "laura", "cl", "pg", "rd", "sy"} |
Definition at line 71 of file legoact2.cpp.
| Act2mainScript::Script g_unk0x100f4474 = (Act2mainScript::Script) 0 |
Definition at line 36 of file legoact2.cpp.