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legoact2.cpp File Reference
#include "legoact2.h"
#include "3dmanager/lego3dmanager.h"
#include "act2actor.h"
#include "act2main_actions.h"
#include "infomain_actions.h"
#include "islepathactor.h"
#include "jukebox_actions.h"
#include "legoanimationmanager.h"
#include "legocachesoundmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legolocomotionanimpresenter.h"
#include "legomain.h"
#include "legopathstruct.h"
#include "legosoundmanager.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "misc.h"
#include "mxactionnotificationparam.h"
#include "mxbackgroundaudiomanager.h"
#include "mxdebug.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxticklemanager.h"
#include "mxtransitionmanager.h"
#include "mxvariabletable.h"
#include "scripts.h"
#include <vec.h>
Include dependency graph for legoact2.cpp:

Go to the source code of this file.

Variables

Act2mainScript::Script g_unk0x100f4474 = (Act2mainScript::Script) 0
 
MxS32 g_unk0x100f43f0 []
 
const LegoCharg_unk0x100f4410 [] = {"bd", "pg", "rd", "sy", "ro", "cl"}
 
MxS32 g_unk0x100f4428 []
 
const LegoCharg_unk0x100f4458 [] = {"papa", "nick", "laura", "cl", "pg", "rd", "sy"}
 

Variable Documentation

◆ g_unk0x100f43f0

MxS32 g_unk0x100f43f0[]
Initial value:
= {
Act2mainScript::c_tns030bd_RunAnim,
Act2mainScript::c_tns030pg_RunAnim,
Act2mainScript::c_tns030rd_RunAnim,
Act2mainScript::c_tns030sy_RunAnim,
Act2mainScript::c_snsx35ro_RunAnim,
Act2mainScript::c_snsx36ro_RunAnim,
Act2mainScript::c_snsx37ro_RunAnim,
Act2mainScript::c_snsx48cl_RunAnim
}

Definition at line 40 of file legoact2.cpp.

◆ g_unk0x100f4410

const LegoChar* g_unk0x100f4410[] = {"bd", "pg", "rd", "sy", "ro", "cl"}

Definition at line 52 of file legoact2.cpp.

◆ g_unk0x100f4428

MxS32 g_unk0x100f4428[]
Initial value:
= {
Act2mainScript::c_snsx07pa_RunAnim,
Act2mainScript::c_snsx12ni_RunAnim,
Act2mainScript::c_snsx15la_RunAnim,
Act2mainScript::c_snsx47cl_RunAnim,
Act2mainScript::c_snsx65pg_RunAnim,
Act2mainScript::c_snsx68pg_RunAnim,
Act2mainScript::c_snsx69rd_RunAnim,
Act2mainScript::c_snsx72sy_RunAnim,
0,
0,
0,
0
}

Definition at line 55 of file legoact2.cpp.

◆ g_unk0x100f4458

const LegoChar* g_unk0x100f4458[] = {"papa", "nick", "laura", "cl", "pg", "rd", "sy"}

Definition at line 71 of file legoact2.cpp.

◆ g_unk0x100f4474

Definition at line 36 of file legoact2.cpp.