Isle
|
[AI] Handles the presentation of 3D positional audio using DirectSound buffers within the LEGO Island engine. More...
#include <lego3dwavepresenter.h>
Public Member Functions | |
const char * | ClassName () const override |
[AI] Returns the name used for IsA() type identification and dispatch. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Checks if another class matches this or a parent class type name. More... | |
void | StartingTickle () override |
[AI] Performs setup and initial buffer management prior to starting audio streaming. More... | |
void | StreamingTickle () override |
[AI] Updates the 3D buffer position each tick, keeping audio in sync with moving objects in the world. More... | |
MxResult | AddToManager () override |
[AI] Registers the presenter with the tickle manager, initializes for 3D mode if relevant. More... | |
void | Destroy () override |
[AI] Cleans up internal 3D sound resources and DirectSound objects, and reinitializes base presenter. More... | |
![]() | |
MxWavePresenter () | |
[AI] Constructs MxWavePresenter and initializes all members. More... | |
~MxWavePresenter () override | |
[AI] Destroys the wave presenter and releases all associated resources, including sound buffers and memory. More... | |
void | Destroy () override |
[AI] Explicit resource release. More... | |
virtual void | Pause () |
[AI] Pauses audio playback, halting sound buffer while keeping position for resume. More... | |
virtual void | Resume () |
[AI] Resumes audio playback after a pause, restarting sound from the current buffer position. More... | |
virtual MxBool | IsPaused () |
[AI] Returns pause state of the current audio playback. More... | |
const char * | ClassName () const override |
[AI] Returns the class name string at runtime. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Checks if this instance is of the given class or a parent class. More... | |
void | ReadyTickle () override |
[AI] Handles the transition and setup for the Ready state. Parses extra action data and advances state. More... | |
void | StartingTickle () override |
[AI] Handles actions required when first starting presentation. Advances to streaming state. More... | |
void | StreamingTickle () override |
[AI] Per-frame update when streaming the media stream. More... | |
void | DoneTickle () override |
[AI] Per-frame update for the "done" state; transitions this presenter to idle and ends the action. More... | |
void | ParseExtra () override |
[AI] Parses additional data from the associated action for configuration or world interaction. More... | |
MxResult | AddToManager () override |
[AI] Registers this presenter with the global MxSoundManager. More... | |
void | EndAction () override |
[AI] Ends the media playback action, releasing all resources, notifying listeners if necessary. More... | |
MxResult | PutData () override |
[AI] Allows the presenter to submit pending results or output to the engine. More... | |
void | Enable (MxBool p_enable) override |
[AI] Enables or disables media stream playback and transitions state as needed. More... | |
void | LoopChunk (MxStreamChunk *p_chunk) override |
[AI] Adds a chunk to the looping chunk list, making it available for repeated playback. More... | |
void | SetVolume (MxS32 p_volume) override |
[AI] Sets the presentation volume for playback (0-100). More... | |
![]() | |
~MxSoundPresenter () override | |
[AI] Destructor, ensures resource release and deregisters the presenter from MxSoundManager. More... | |
void | Destroy () override |
[AI] Public destroy method called by the engine to clean up the presenter. More... | |
const char * | ClassName () const override |
[AI] Returns the class name of this instance. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Tests if this instance is a MxSoundPresenter or derived type. More... | |
MxResult | AddToManager () override |
[AI] Registers this presenter with the global MxSoundManager. More... | |
![]() | |
MxAudioPresenter () | |
[AI] Constructs an audio presenter with default volume at 100%. More... | |
virtual MxS32 | GetVolume () |
[AI] Returns the current runtime audio volume for this presenter (0-100). More... | |
virtual void | SetVolume (MxS32 p_volume) |
[AI] Sets the presentation volume for playback (0-100). More... | |
const char * | ClassName () const override |
[AI] Returns the run-time class name string. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Checks if this object is or derives from the given class name. More... | |
![]() | |
MxMediaPresenter () | |
[AI] Constructs the presenter, initializing all member variables. More... | |
~MxMediaPresenter () override | |
[AI] Destructor; cleans up and optionally destroys all internal resources as well as the MxDSSubscriber and chunk list/cursor. More... | |
void | Destroy () override |
[AI] Cleans up internal resources and resets the presenter to an uninitialized state. More... | |
MxResult | Tickle () override |
[AI] Advances the presenter's state and media stream, if any, by tickling (i.e., updating) components. More... | |
const char * | ClassName () const override |
[AI] Returns the class name for this presenter (see HandlerClassName()). More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Returns TRUE if the provided class name matches this class or any of its parents. More... | |
void | StreamingTickle () override |
[AI] Per-frame update when streaming the media stream. More... | |
void | RepeatingTickle () override |
[AI] Per-frame update while looping/repeating over known chunks. More... | |
void | DoneTickle () override |
[AI] Per-frame update for the "done" state; transitions this presenter to idle and ends the action. More... | |
MxResult | StartAction (MxStreamController *, MxDSAction *) override |
[AI] Begins a new media playback action, wiring up the stream and chunk lists as needed. More... | |
void | EndAction () override |
[AI] Ends the media playback action, releasing all resources, notifying listeners if necessary. More... | |
void | Enable (MxBool p_enable) override |
[AI] Enables or disables media stream playback and transitions state as needed. More... | |
virtual void | LoopChunk (MxStreamChunk *p_chunk) |
[AI] Adds a chunk to the looping chunk list, making it available for repeated playback. More... | |
MxStreamChunk * | CurrentChunk () |
[AI] Returns a pointer to the current data chunk at the head of the stream, without consuming it. More... | |
MxStreamChunk * | NextChunk () |
[AI] Returns the next data chunk in the stream, removing it from the stream queue. More... | |
![]() | |
MxPresenter () | |
[AI] Constructor. Initializes internal tickle state and other members. More... | |
MxResult | Tickle () override |
[AI] Main tickle handler, called periodically to progress presenter's internal state. More... | |
virtual void | VTable0x14 () |
[AI] Reserved for future or specialized use in derived classes. More... | |
virtual void | ReadyTickle () |
[AI] Handles the transition and setup for the Ready state. Parses extra action data and advances state. More... | |
virtual void | StartingTickle () |
[AI] Handles actions required when first starting presentation. Advances to streaming state. More... | |
virtual void | StreamingTickle () |
[AI] Handles periodic updates during the streaming/presentation stage. Advances to repeating state. More... | |
virtual void | RepeatingTickle () |
[AI] Handles updates when in a repeating (looping) stage. Advances to freezing state. More... | |
virtual void | FreezingTickle () |
[AI] Handles updates during the freezing/suspended state. Advances to done state. More... | |
~MxPresenter () override | |
[AI] Destructor, cleans up resources (base class: does nothing beyond Init). More... | |
virtual MxResult | AddToManager () |
[AI] Optional registration with a manager (such as TickleManager); by default does nothing. More... | |
virtual void | Destroy () |
[AI] Resets presenter state or cleans up resources after completion/removal. More... | |
virtual MxResult | StartAction (MxStreamController *, MxDSAction *) |
[AI] Initiates presenter for a new action, setting up context and state. More... | |
virtual void | EndAction () |
[AI] Terminates the current action, notifies listeners and resets state. More... | |
virtual void | SetTickleState (TickleState p_tickleState) |
[AI] Forces the tickle state, advancing to the requested lifecycle stage. More... | |
virtual MxBool | HasTickleStatePassed (TickleState p_tickleState) |
[AI] Checks if the specified tickle state has ever been passed since last reset. More... | |
virtual MxResult | PutData () |
[AI] Allows the presenter to submit pending results or output to the engine. More... | |
virtual MxBool | IsHit (MxS32 p_x, MxS32 p_y) |
[AI] Returns TRUE if the given (x, y) falls within hit-test bounds for the presenter (e.g. More... | |
virtual void | Enable (MxBool p_enable) |
[AI] Enables or disables this presenter (controls action flags accordingly). More... | |
const char * | ClassName () const override |
[AI] Returns the run-time class name for this presenter. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Determines if this object is of (or inherits) the specified named class. More... | |
MxEntity * | CreateEntity (const char *p_defaultName) |
[AI] Creates an entity based on action 'extra' data, or uses the provided default name. More... | |
void | SendToCompositePresenter (MxOmni *p_omni) |
[AI] Notifies a composite presenter (if one exists) that this presenter wishes to join a group. More... | |
MxBool | IsEnabled () |
[AI] Returns whether this presenter is logically enabled (based on the associated action's flags). More... | |
MxS32 | GetCurrentTickleState () const |
[AI] Returns the current tickle state. More... | |
MxPoint32 | GetLocation () const |
[AI] Returns the presenter's screen location (in pixels). More... | |
MxS32 | GetX () const |
[AI] Returns the X coordinate of screen location. More... | |
MxS32 | GetY () const |
[AI] Returns the Y coordinate of screen location. More... | |
MxS32 | GetDisplayZ () const |
[AI] Returns the display Z (depth) order. More... | |
MxDSAction * | GetAction () const |
[AI] Returns the current action being presented. More... | |
void | SetAction (MxDSAction *p_action) |
[AI] Sets the action associated with this presenter. More... | |
void | SetCompositePresenter (MxCompositePresenter *p_compositePresenter) |
[AI] Sets the composite presenter to notify/join on completion. More... | |
void | SetDisplayZ (MxS32 p_displayZ) |
[AI] Sets the display Z (depth) order for the presenter. More... | |
![]() | |
MxCore () | |
[AI] Constructs a new MxCore object and assigns it a unique id. More... | |
virtual | ~MxCore () |
[AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More... | |
virtual MxLong | Notify (MxParam &p_param) |
[AI] Virtual callback notification mechanism. More... | |
virtual MxResult | Tickle () |
[AI] Called by tickle managers to allow the object to update itself. More... | |
virtual const char * | ClassName () const |
[AI] Returns the runtime class name of this object. More... | |
virtual MxBool | IsA (const char *p_name) const |
[AI] Checks whether this object's class type or parents match the given name. More... | |
MxU32 | GetId () |
[AI] Gets the unique (per-process) id assigned to this object instance. More... | |
Static Public Member Functions | |
static const char * | HandlerClassName () |
[AI] Returns the class name for presenter dispatching. More... | |
![]() | |
static const char * | HandlerClassName () |
[AI] Returns the name identifying this presenter class. More... | |
![]() | |
static const char * | HandlerClassName () |
[AI] Returns the class name of the presenter as a static string. More... | |
![]() | |
static const char * | HandlerClassName () |
[AI] Returns the class handler name used for presenter type registration and lookup. More... | |
![]() | |
static const char * | HandlerClassName () |
[AI] Gets the class name string for handler dispatch and RTTI emulation. More... | |
![]() | |
static const char * | HandlerClassName () |
[AI] Returns the handler class name for identification and reflection purposes. More... | |
Additional Inherited Members | |
![]() | |
enum | TickleState { e_idle = 0 , e_ready , e_starting , e_streaming , e_repeating , e_freezing , e_done } |
[AI] Represents the state of the presenter's tickle (update) lifecycle. More... | |
![]() | |
void | Init () |
[AI] Initializes all member variables to safe/empty values. More... | |
void | Destroy (MxBool p_fromDestructor) |
[AI] Fully tears down/cleans up presenter state and releases resources. More... | |
MxS8 | GetPlayedChunks () |
[AI] Returns the index of the currently played chunk in the sound buffer. More... | |
MxBool | FUN_100b1ba0 () |
[AI] Checks if more chunks can or should be streamed into buffer. More... | |
void | WriteToSoundBuffer (void *p_audioPtr, MxU32 p_length) |
[AI] Writes a block of audio data to the DirectSound buffer at the correct chunk offset. More... | |
![]() | |
void | Destroy (MxBool p_fromDestructor) |
[AI] Handles actual teardown logic for the presenter, including deregistration from manager. More... | |
![]() | |
void | Init () |
[AI] Initializes all member variables to a known default state (NULL pointers, etc). More... | |
void | Destroy (MxBool p_fromDestructor) |
[AI] Frees all managed resources, owned memory and pointers, optionally preventing destruction of the base class. More... | |
![]() | |
virtual void | DoneTickle () |
[AI] Handles any post-completion logic, resetting to idle state. More... | |
virtual void | ParseExtra () |
[AI] Parses additional data from the associated action for configuration or world interaction. More... | |
void | ProgressTickleState (TickleState p_tickleState) |
[AI] Helper for advancing the presenter's tickle state and updating transition history. More... | |
void | Init () |
[AI] Initializes object state to post-construction defaults. More... | |
![]() | |
WaveFormat * | m_waveFormat |
[AI] Pointer to the wave format struct for buffer description/allocation. More... | |
LPDIRECTSOUNDBUFFER | m_dsBuffer |
[AI] DirectSound buffer handling PCM sample playback. More... | |
MxU32 | m_chunkLength |
[AI] Size in bytes for one audio streaming chunk. More... | |
MxU32 | m_lockSize |
[AI] Size in bytes for current buffer lock/write operation. More... | |
MxU8 | m_writtenChunks |
[AI] Number of chunks written into the DirectSound buffer. More... | |
MxBool | m_started |
[AI] TRUE if audio playback has started on the buffer. More... | |
MxBool | m_is3d |
[AI] TRUE if buffer/audio is 3D spatialized. More... | |
MxS8 | m_silenceData |
[AI] Value written as silence into buffer when needed (format-dependent, e.g., 0 or 0x7F). More... | |
MxBool | m_paused |
[AI] TRUE if playback is currently paused. More... | |
![]() | |
MxS32 | m_volume |
[AI] Current playback volume, range 0-100 (percent). More... | |
![]() | |
MxDSSubscriber * | m_subscriber |
[AI] Subscriber that provides the stream data (e.g., audio/video chunks) for this presenter. More... | |
MxStreamChunkList * | m_loopingChunks |
[AI] Linked list of all chunks available for looping/repeating playback. More... | |
MxStreamChunkListCursor * | m_loopingChunkCursor |
[AI] Cursor used to iterate through the loopingChunk list during repeat mode. More... | |
MxStreamChunk * | m_currentChunk |
[AI] Currently active data chunk for playback or processing. More... | |
![]() | |
TickleState | m_currentTickleState |
[AI] Current state in the tickle lifecycle. More... | |
MxU32 | m_previousTickleStates |
[AI] Bitfield representing all tickle states that have already occurred during this lifetime. More... | |
MxPoint32 | m_location |
[AI] 2D display location for the presenter. More... | |
MxS32 | m_displayZ |
[AI] Z-order value for display stacking. More... | |
MxDSAction * | m_action |
[AI] The associated action currently being presented by this presenter. More... | |
MxCriticalSection | m_criticalSection |
[AI] Thread synchronization for presenter state and data. More... | |
MxCompositePresenter * | m_compositePresenter |
[AI] Owner composite presenter, if any. More... | |
[AI] Handles the presentation of 3D positional audio using DirectSound buffers within the LEGO Island engine.
Inherits from MxWavePresenter to add 3D sound support. Used to play in-world audio that must be positioned and updated each frame according to the game world's logic and the listener (camera) position.
[AI] This class encapsulates a Lego3DSound object which manages the actual 3D sound buffer, and integrates with the tickling/updating system to correctly stream and update the source position in 3D. It may also fetch additional initialization parameters from associated MxDSAction objects or from parent presenters (e.g., MxCompositePresenter).
Definition at line 16 of file lego3dwavepresenter.h.
|
overridevirtual |
[AI] Registers the presenter with the tickle manager, initializes for 3D mode if relevant.
[AI] Calls base implementation and further enables 3D sound if supported by the engine state. [AI]
Reimplemented from MxPresenter.
Definition at line 10 of file lego3dwavepresenter.cpp.
|
overridevirtual |
|
overridevirtual |
[AI] Cleans up internal 3D sound resources and DirectSound objects, and reinitializes base presenter.
[AI] Called during destruction or detachment, ensures all associated memory is freed and presenter state is safely reset. [AI]
Reimplemented from MxPresenter.
Definition at line 23 of file lego3dwavepresenter.cpp.
|
static |
[AI] Returns the class name for presenter dispatching.
|
overridevirtual |
[AI] Checks if another class matches this or a parent class type name.
p_name | Name to compare for type checking. [AI] |
Reimplemented from MxCore.
|
overridevirtual |
[AI] Performs setup and initial buffer management prior to starting audio streaming.
[AI] Handles initializing 3D sound mode and creating the 3D buffer from action data. Also processes "FROM_PARENT" extra data to inherit audio initialization from the parent presenter if needed.
Reimplemented from MxPresenter.
Definition at line 35 of file lego3dwavepresenter.cpp.
|
overridevirtual |
[AI] Updates the 3D buffer position each tick, keeping audio in sync with moving objects in the world.
[AI] Calls Lego3DSound::UpdatePosition() so that audio tracks the correct world location. [AI]
Reimplemented from MxPresenter.
Definition at line 62 of file lego3dwavepresenter.cpp.