Isle
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[AI] Handles playback and management of looping MIDI actions, extending MIDI presentation functionality for repeated/looped music in the game. More...
#include <mxloopingmidipresenter.h>
Public Member Functions | |
const char * | ClassName () const override |
[AI] Returns the dynamic class name string, used for reflection within the game engine. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Runtime type-check supporting engine reflection and inheritance hierarchy matching. More... | |
void | StreamingTickle () override |
[AI] Called every game tick while in streaming state, manages progression and looping for MIDI playback. More... | |
void | DoneTickle () override |
[AI] Called every game tick in the "done" state, finalizes action and increments loop if required. More... | |
MxResult | PutData () override |
[AI] Initializes MIDI playback, setting volume and ensuring looping properties are applied. More... | |
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MxMIDIPresenter () | |
Constructs an MxMIDIPresenter object and initializes its data. More... | |
~MxMIDIPresenter () override | |
Destructor, ensures proper resource cleanup for MIDI playback. More... | |
const char * | ClassName () const override |
Returns the class name for run-time type identification. More... | |
MxBool | IsA (const char *p_name) const override |
Checks if this instance matches a class type by name. More... | |
void | ReadyTickle () override |
Tickle state for preparing the presenter before playback starts. More... | |
void | StartingTickle () override |
Tickle state for initializing MIDI playback of the current chunk. More... | |
void | StreamingTickle () override |
Tickle state for streaming (playing) the MIDI chunk. More... | |
void | DoneTickle () override |
Tickle state signaling that playback is done. More... | |
void | Destroy () override |
Cleanup resources, free MIDI data, and deinitialize MIDI. More... | |
void | EndAction () override |
Called when playback/action is finished or needs to be ended. More... | |
MxResult | PutData () override |
Actually provides MIDI stream data to the playback system. More... | |
void | SetVolume (MxS32 p_volume) override |
Sets the playback volume for MIDI music. More... | |
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MxMusicPresenter () | |
[AI] Constructs and initializes the music presenter object. More... | |
~MxMusicPresenter () override | |
[AI] Destroys the music presenter instance and unregisters from the music manager. More... | |
const char * | ClassName () const override |
[AI] Returns the runtime class name of the MxMusicPresenter. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Checks if this object's class matches or is derived from the specified name. More... | |
MxResult | AddToManager () override |
[AI] Registers this music presenter with the MxMusicManager. More... | |
void | Destroy () override |
[AI] Destroys this presenter, safely unregisters from music manager. More... | |
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MxAudioPresenter () | |
[AI] Constructs an audio presenter with default volume at 100%. More... | |
virtual MxS32 | GetVolume () |
[AI] Returns the current runtime audio volume for this presenter (0-100). More... | |
virtual void | SetVolume (MxS32 p_volume) |
[AI] Sets the presentation volume for playback (0-100). More... | |
const char * | ClassName () const override |
[AI] Returns the run-time class name string. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Checks if this object is or derives from the given class name. More... | |
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MxMediaPresenter () | |
[AI] Constructs the presenter, initializing all member variables. More... | |
~MxMediaPresenter () override | |
[AI] Destructor; cleans up and optionally destroys all internal resources as well as the MxDSSubscriber and chunk list/cursor. More... | |
void | Destroy () override |
[AI] Cleans up internal resources and resets the presenter to an uninitialized state. More... | |
MxResult | Tickle () override |
[AI] Advances the presenter's state and media stream, if any, by tickling (i.e., updating) components. More... | |
const char * | ClassName () const override |
[AI] Returns the class name for this presenter (see HandlerClassName()). More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Returns TRUE if the provided class name matches this class or any of its parents. More... | |
void | StreamingTickle () override |
[AI] Per-frame update when streaming the media stream. More... | |
void | RepeatingTickle () override |
[AI] Per-frame update while looping/repeating over known chunks. More... | |
void | DoneTickle () override |
[AI] Per-frame update for the "done" state; transitions this presenter to idle and ends the action. More... | |
MxResult | StartAction (MxStreamController *, MxDSAction *) override |
[AI] Begins a new media playback action, wiring up the stream and chunk lists as needed. More... | |
void | EndAction () override |
[AI] Ends the media playback action, releasing all resources, notifying listeners if necessary. More... | |
void | Enable (MxBool p_enable) override |
[AI] Enables or disables media stream playback and transitions state as needed. More... | |
virtual void | LoopChunk (MxStreamChunk *p_chunk) |
[AI] Adds a chunk to the looping chunk list, making it available for repeated playback. More... | |
MxStreamChunk * | CurrentChunk () |
[AI] Returns a pointer to the current data chunk at the head of the stream, without consuming it. More... | |
MxStreamChunk * | NextChunk () |
[AI] Returns the next data chunk in the stream, removing it from the stream queue. More... | |
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MxPresenter () | |
[AI] Constructor. Initializes internal tickle state and other members. More... | |
MxResult | Tickle () override |
[AI] Main tickle handler, called periodically to progress presenter's internal state. More... | |
virtual void | VTable0x14 () |
[AI] Reserved for future or specialized use in derived classes. More... | |
virtual void | ReadyTickle () |
[AI] Handles the transition and setup for the Ready state. Parses extra action data and advances state. More... | |
virtual void | StartingTickle () |
[AI] Handles actions required when first starting presentation. Advances to streaming state. More... | |
virtual void | StreamingTickle () |
[AI] Handles periodic updates during the streaming/presentation stage. Advances to repeating state. More... | |
virtual void | RepeatingTickle () |
[AI] Handles updates when in a repeating (looping) stage. Advances to freezing state. More... | |
virtual void | FreezingTickle () |
[AI] Handles updates during the freezing/suspended state. Advances to done state. More... | |
~MxPresenter () override | |
[AI] Destructor, cleans up resources (base class: does nothing beyond Init). More... | |
virtual MxResult | AddToManager () |
[AI] Optional registration with a manager (such as TickleManager); by default does nothing. More... | |
virtual void | Destroy () |
[AI] Resets presenter state or cleans up resources after completion/removal. More... | |
virtual MxResult | StartAction (MxStreamController *, MxDSAction *) |
[AI] Initiates presenter for a new action, setting up context and state. More... | |
virtual void | EndAction () |
[AI] Terminates the current action, notifies listeners and resets state. More... | |
virtual void | SetTickleState (TickleState p_tickleState) |
[AI] Forces the tickle state, advancing to the requested lifecycle stage. More... | |
virtual MxBool | HasTickleStatePassed (TickleState p_tickleState) |
[AI] Checks if the specified tickle state has ever been passed since last reset. More... | |
virtual MxResult | PutData () |
[AI] Allows the presenter to submit pending results or output to the engine. More... | |
virtual MxBool | IsHit (MxS32 p_x, MxS32 p_y) |
[AI] Returns TRUE if the given (x, y) falls within hit-test bounds for the presenter (e.g. More... | |
virtual void | Enable (MxBool p_enable) |
[AI] Enables or disables this presenter (controls action flags accordingly). More... | |
const char * | ClassName () const override |
[AI] Returns the run-time class name for this presenter. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Determines if this object is of (or inherits) the specified named class. More... | |
MxEntity * | CreateEntity (const char *p_defaultName) |
[AI] Creates an entity based on action 'extra' data, or uses the provided default name. More... | |
void | SendToCompositePresenter (MxOmni *p_omni) |
[AI] Notifies a composite presenter (if one exists) that this presenter wishes to join a group. More... | |
MxBool | IsEnabled () |
[AI] Returns whether this presenter is logically enabled (based on the associated action's flags). More... | |
MxS32 | GetCurrentTickleState () const |
[AI] Returns the current tickle state. More... | |
MxPoint32 | GetLocation () const |
[AI] Returns the presenter's screen location (in pixels). More... | |
MxS32 | GetX () const |
[AI] Returns the X coordinate of screen location. More... | |
MxS32 | GetY () const |
[AI] Returns the Y coordinate of screen location. More... | |
MxS32 | GetDisplayZ () const |
[AI] Returns the display Z (depth) order. More... | |
MxDSAction * | GetAction () const |
[AI] Returns the current action being presented. More... | |
void | SetAction (MxDSAction *p_action) |
[AI] Sets the action associated with this presenter. More... | |
void | SetCompositePresenter (MxCompositePresenter *p_compositePresenter) |
[AI] Sets the composite presenter to notify/join on completion. More... | |
void | SetDisplayZ (MxS32 p_displayZ) |
[AI] Sets the display Z (depth) order for the presenter. More... | |
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MxCore () | |
[AI] Constructs a new MxCore object and assigns it a unique id. More... | |
virtual | ~MxCore () |
[AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More... | |
virtual MxLong | Notify (MxParam &p_param) |
[AI] Virtual callback notification mechanism. More... | |
virtual MxResult | Tickle () |
[AI] Called by tickle managers to allow the object to update itself. More... | |
virtual const char * | ClassName () const |
[AI] Returns the runtime class name of this object. More... | |
virtual MxBool | IsA (const char *p_name) const |
[AI] Checks whether this object's class type or parents match the given name. More... | |
MxU32 | GetId () |
[AI] Gets the unique (per-process) id assigned to this object instance. More... | |
Static Public Member Functions | |
static const char * | HandlerClassName () |
[AI] Returns the concrete handler class name string for dynamic type identification and lookup, required for the presenter's type dispatch system. More... | |
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static const char * | HandlerClassName () |
Returns the handler class name for this presenter. More... | |
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static const char * | HandlerClassName () |
[AI] Returns the handler class name string for use in PresenterNameDispatch and dynamic class recognition. More... | |
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static const char * | HandlerClassName () |
[AI] Returns the class handler name used for presenter type registration and lookup. More... | |
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static const char * | HandlerClassName () |
[AI] Gets the class name string for handler dispatch and RTTI emulation. More... | |
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static const char * | HandlerClassName () |
[AI] Returns the handler class name for identification and reflection purposes. More... | |
Additional Inherited Members | |
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enum | TickleState { e_idle = 0 , e_ready , e_starting , e_streaming , e_repeating , e_freezing , e_done } |
[AI] Represents the state of the presenter's tickle (update) lifecycle. More... | |
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void | Init () |
[AI] Initializes all member variables to a known default state (NULL pointers, etc). More... | |
void | Destroy (MxBool p_fromDestructor) |
[AI] Frees all managed resources, owned memory and pointers, optionally preventing destruction of the base class. More... | |
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virtual void | DoneTickle () |
[AI] Handles any post-completion logic, resetting to idle state. More... | |
virtual void | ParseExtra () |
[AI] Parses additional data from the associated action for configuration or world interaction. More... | |
void | ProgressTickleState (TickleState p_tickleState) |
[AI] Helper for advancing the presenter's tickle state and updating transition history. More... | |
void | Init () |
[AI] Initializes object state to post-construction defaults. More... | |
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MxStreamChunk * | m_chunk |
Current MIDI data chunk being streamed/played. More... | |
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MxS32 | m_volume |
[AI] Current playback volume, range 0-100 (percent). More... | |
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MxDSSubscriber * | m_subscriber |
[AI] Subscriber that provides the stream data (e.g., audio/video chunks) for this presenter. More... | |
MxStreamChunkList * | m_loopingChunks |
[AI] Linked list of all chunks available for looping/repeating playback. More... | |
MxStreamChunkListCursor * | m_loopingChunkCursor |
[AI] Cursor used to iterate through the loopingChunk list during repeat mode. More... | |
MxStreamChunk * | m_currentChunk |
[AI] Currently active data chunk for playback or processing. More... | |
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TickleState | m_currentTickleState |
[AI] Current state in the tickle lifecycle. More... | |
MxU32 | m_previousTickleStates |
[AI] Bitfield representing all tickle states that have already occurred during this lifetime. More... | |
MxPoint32 | m_location |
[AI] 2D display location for the presenter. More... | |
MxS32 | m_displayZ |
[AI] Z-order value for display stacking. More... | |
MxDSAction * | m_action |
[AI] The associated action currently being presented by this presenter. More... | |
MxCriticalSection | m_criticalSection |
[AI] Thread synchronization for presenter state and data. More... | |
MxCompositePresenter * | m_compositePresenter |
[AI] Owner composite presenter, if any. More... | |
[AI] Handles playback and management of looping MIDI actions, extending MIDI presentation functionality for repeated/looped music in the game.
[AI]
[AI] MxLoopingMIDIPresenter is a concrete subclass of MxMIDIPresenter that is responsible for proper MIDI playback when a MIDI track requires looping for a specified number of times, or infinitely. It interprets the loop count contained in the action, controls tickle states according to loop status, and interacts with the central music system for (re)initializing MIDI playback. [AI]
Definition at line 13 of file mxloopingmidipresenter.h.
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inlineoverridevirtual |
[AI] Returns the dynamic class name string, used for reflection within the game engine.
[AI] Returns the same value as HandlerClassName(), as would be expected for the lowest-derived class.
Reimplemented from MxAudioPresenter.
Definition at line 29 of file mxloopingmidipresenter.h.
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overridevirtual |
[AI] Called every game tick in the "done" state, finalizes action and increments loop if required.
[AI] If looping, passes control to base; otherwise, ends the playback action. [AI]
Reimplemented from MxPresenter.
Definition at line 29 of file mxloopingmidipresenter.cpp.
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inlinestatic |
[AI] Returns the concrete handler class name string for dynamic type identification and lookup, required for the presenter's type dispatch system.
Definition at line 19 of file mxloopingmidipresenter.h.
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inlineoverridevirtual |
[AI] Runtime type-check supporting engine reflection and inheritance hierarchy matching.
[AI] Returns true if the queried name is "MxLoopingMIDIPresenter" or if an ancestor class returns true for the same query. Used by the Omni engine for dynamic type safety. [AI]
p_name | Class name string to check against hierarchy [AI] |
Reimplemented from MxAudioPresenter.
Definition at line 39 of file mxloopingmidipresenter.h.
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overridevirtual |
[AI] Initializes MIDI playback, setting volume and ensuring looping properties are applied.
[AI] Called during tickling; ensures the MIDI chunk is played with correct loop count, using game music manager.
Reimplemented from MxPresenter.
Definition at line 40 of file mxloopingmidipresenter.cpp.
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overridevirtual |
[AI] Called every game tick while in streaming state, manages progression and looping for MIDI playback.
[AI]
[AI] Handles chunk management and decides if playback should proceed, loop, or advance state according to elapsed time and loop count. [AI]
Reimplemented from MxPresenter.
Definition at line 11 of file mxloopingmidipresenter.cpp.