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Isle
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#include "decomp.h"#include "legolocations.h"#include "legomain.h"#include "legostate.h"#include "legotraninfolist.h"#include "mxcore.h"#include "mxgeometry/mxquaternion.h"

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Classes | |
| struct | ModelInfo |
| [AI] Contains information about a model used in an animation, including name and orientation. More... | |
| struct | AnimInfo |
| [AI] Describes a specific animation, containing animation parameters, model list, and related metadata used by the animation system. More... | |
| class | AnimState |
| [AI] Persistent serializable animation state for resuming animations and restoring global animation progress. More... | |
| class | LegoAnimationManager |
| [AI] Animation manager handling all world and character animation state, loading, and logic for extras and transitions. More... | |
| struct | LegoAnimationManager::Character |
| [AI] Static definition of a character, its animation settings, flags, and world identity. More... | |
| struct | LegoAnimationManager::Vehicle |
| [AI] Static definition of a vehicle, including its name and state flags. More... | |
| struct | LegoAnimationManager::Extra |
| [AI] Tracks a currently active extra (non-player) actor in the world, with associated parameters. More... | |