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legoanimationmanager.h File Reference
#include "decomp.h"
#include "legolocations.h"
#include "legomain.h"
#include "legostate.h"
#include "legotraninfolist.h"
#include "mxcore.h"
#include "mxgeometry/mxquaternion.h"
Include dependency graph for legoanimationmanager.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  ModelInfo
 [AI] Contains information about a model used in an animation, including name and orientation. More...
 
struct  AnimInfo
 [AI] Describes a specific animation, containing animation parameters, model list, and related metadata used by the animation system. More...
 
class  AnimState
 [AI] Persistent serializable animation state for resuming animations and restoring global animation progress. More...
 
class  LegoAnimationManager
 [AI] Animation manager handling all world and character animation state, loading, and logic for extras and transitions. More...
 
struct  LegoAnimationManager::Character
 [AI] Static definition of a character, its animation settings, flags, and world identity. More...
 
struct  LegoAnimationManager::Vehicle
 [AI] Static definition of a vehicle, including its name and state flags. More...
 
struct  LegoAnimationManager::Extra
 [AI] Tracks a currently active extra (non-player) actor in the world, with associated parameters. More...