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Isle
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#include "legoanimationmanager.h"#include "3dmanager/lego3dmanager.h"#include "anim/legoanim.h"#include "define.h"#include "islepathactor.h"#include "legoanimmmpresenter.h"#include "legoanimpresenter.h"#include "legocharactermanager.h"#include "legoendanimnotificationparam.h"#include "legoentitylist.h"#include "legoextraactor.h"#include "legogamestate.h"#include "legolocomotionanimpresenter.h"#include "legomain.h"#include "legonavcontroller.h"#include "legoroilist.h"#include "legosoundmanager.h"#include "legovideomanager.h"#include "legoworld.h"#include "misc.h"#include "mxbackgroundaudiomanager.h"#include "mxmisc.h"#include "mxnotificationmanager.h"#include "mxticklemanager.h"#include "mxtimer.h"#include "mxutilities.h"#include "realtime/realtime.h"#include "viewmanager/viewmanager.h"#include <io.h>#include <vec.h>
Go to the source code of this file.
Variables | |
| MxU8 | g_unk0x100d8b28 [] = {0, 1, 2, 4, 8, 16} |
| LegoAnimationManager::Vehicle | g_vehicles [] |
| const char * | g_cycles [11][17] |
| LegoAnimationManager::Character | g_characters [47] |
| float | g_unk0x100f74b0 [6][3] |
| MxS32 | g_legoAnimationManagerConfig = 1 |
| float | g_unk0x100f7500 = 0.1f |
| MxS32 | g_unk0x100f7504 = 0 |
| LegoAnimationManager::Character g_characters[47] |
Definition at line 250 of file legoanimationmanager.cpp.
| const char* g_cycles[11][17] |
Definition at line 58 of file legoanimationmanager.cpp.
| MxS32 g_legoAnimationManagerConfig = 1 |
Definition at line 311 of file legoanimationmanager.cpp.
| MxU8 g_unk0x100d8b28[] = {0, 1, 2, 4, 8, 16} |
Definition at line 44 of file legoanimationmanager.cpp.
| float g_unk0x100f74b0[6][3] |
Definition at line 301 of file legoanimationmanager.cpp.
| float g_unk0x100f7500 = 0.1f |
Definition at line 314 of file legoanimationmanager.cpp.
| MxS32 g_unk0x100f7504 = 0 |
Definition at line 317 of file legoanimationmanager.cpp.
| LegoAnimationManager::Vehicle g_vehicles[] |