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legoanimationmanager.cpp File Reference
#include "legoanimationmanager.h"
#include "3dmanager/lego3dmanager.h"
#include "anim/legoanim.h"
#include "define.h"
#include "islepathactor.h"
#include "legoanimmmpresenter.h"
#include "legoanimpresenter.h"
#include "legocharactermanager.h"
#include "legoendanimnotificationparam.h"
#include "legoentitylist.h"
#include "legoextraactor.h"
#include "legogamestate.h"
#include "legolocomotionanimpresenter.h"
#include "legomain.h"
#include "legonavcontroller.h"
#include "legoroilist.h"
#include "legosoundmanager.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxutilities.h"
#include "realtime/realtime.h"
#include "viewmanager/viewmanager.h"
#include <io.h>
#include <vec.h>
Include dependency graph for legoanimationmanager.cpp:

Go to the source code of this file.

Variables

MxU8 g_unk0x100d8b28 [] = {0, 1, 2, 4, 8, 16}
 
LegoAnimationManager::Vehicle g_vehicles []
 
const char * g_cycles [11][17]
 
LegoAnimationManager::Character g_characters [47]
 
float g_unk0x100f74b0 [6][3]
 
MxS32 g_legoAnimationManagerConfig = 1
 
float g_unk0x100f7500 = 0.1f
 
MxS32 g_unk0x100f7504 = 0
 

Variable Documentation

◆ g_characters

Definition at line 250 of file legoanimationmanager.cpp.

◆ g_cycles

const char* g_cycles[11][17]

Definition at line 58 of file legoanimationmanager.cpp.

◆ g_legoAnimationManagerConfig

MxS32 g_legoAnimationManagerConfig = 1

Definition at line 311 of file legoanimationmanager.cpp.

◆ g_unk0x100d8b28

MxU8 g_unk0x100d8b28[] = {0, 1, 2, 4, 8, 16}

Definition at line 44 of file legoanimationmanager.cpp.

◆ g_unk0x100f74b0

float g_unk0x100f74b0[6][3]
Initial value:
= {
{10.0f, -1.0f, 1.0f},
{7.0f, 144.0f, 100.0f},
{5.0f, 100.0f, 36.0f},
{3.0f, 36.0f, 25.0f},
{1.0f, 25.0f, 16.0f},
{-1.0f, 16.0f, 2.0f}
}

Definition at line 301 of file legoanimationmanager.cpp.

◆ g_unk0x100f7500

float g_unk0x100f7500 = 0.1f

Definition at line 314 of file legoanimationmanager.cpp.

◆ g_unk0x100f7504

MxS32 g_unk0x100f7504 = 0

Definition at line 317 of file legoanimationmanager.cpp.

◆ g_vehicles

Initial value:
= {
{"bikebd", 0, FALSE},
{"bikepg", 0, FALSE},
{"bikerd", 0, FALSE},
{"bikesy", 0, FALSE},
{"motoni", 0, FALSE},
{"motola", 0, FALSE},
{"board", 0, FALSE}
}
#define FALSE
Definition: d3drmdef.h:27

Definition at line 47 of file legoanimationmanager.cpp.