Isle
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[AI] LEGO Island's "Jetski" racing game logic and presenter class, derived from LegoRace. More...
#include <jetskirace.h>
Public Member Functions | |
const char * | ClassName () const override |
[AI] Gets the runtime class name for this instance. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Determines if this object matches or inherits from the specified class name. More... | |
MxResult | Create (MxDSAction &p_dsAction) override |
[AI] Instantiates and initializes the Jetski race with SI script action context. More... | |
void | ReadyWorld () override |
[AI] Prepares the game world objects and scene for Jetski racing gameplay. More... | |
MxBool | Escape () override |
[AI] Handles escape/exit-from-minigame actions for JetskiRace. More... | |
MxLong | HandleClick (LegoEventNotificationParam &) override |
[AI] Handles click/interaction events on JetskiRace-specific controls or UI. More... | |
MxLong | HandlePathStruct (LegoPathStructNotificationParam &) override |
[AI] Handles path struct notifications during path/race progression. More... | |
MxLong | HandleEndAction (MxEndActionNotificationParam &) override |
[AI] Handles notifications when scripted actions end. More... | |
void | FUN_10016930 (MxS32 p_param1, MxS16 p_param2) |
[AI] Updates auxiliary race progress presenters for opponents or other racers. More... | |
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LegoRace () | |
[AI] Default constructor. More... | |
~LegoRace () override | |
[AI] Destructor. More... | |
MxLong | Notify (MxParam &p_param) override |
[AI] Notification callback, dispatches events to various race handlers (click, end action, map struct, etc.) if the world is running. More... | |
MxResult | Create (MxDSAction &p_dsAction) override |
[AI] Creates and initializes LegoRace world/logic for a DS action. More... | |
virtual MxLong | HandleClick (LegoEventNotificationParam &)=0 |
[AI] Handles user click events within the race area. More... | |
virtual MxLong | HandlePathStruct (LegoPathStructNotificationParam &) |
[AI] Handles "path struct" notifications (such as map changes or logic triggers for race boundaries). More... | |
virtual MxLong | HandleEndAction (MxEndActionNotificationParam &) |
[AI] Handles "end action" (e.g., finish line reached, cutscene ended) events for the race state logic. More... | |
MxBool | Escape () override |
[AI] Handles Escape input, which is intentionally disabled in race states for legacy reasons. More... | |
const char * | ClassName () const override |
[AI] Returns the runtime class name ("LegoRace") for type checks. More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Runtime type check for this class (or parent LegoWorld). More... | |
virtual MxLong | HandleType0Notification (MxNotificationParam &) |
[AI] Handles notification of type 0 (specific logic event), can be overridden for custom event processing. More... | |
virtual void | VTable0x7c (LegoRaceMap *p_map, MxU32 p_index) |
[AI] Associates a race map instance to the maps array at the given index. More... | |
MxBool | VTable0x5c () override |
[AI] Indicates that custom "VTable0x5c" logic is enabled (always TRUE for LegoRace, possibly to indicate tickle or update registration). More... | |
void | Enable (MxBool p_enable) override |
[AI] Enables or disables the race world and detaches the user actor if switching away. More... | |
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LegoWorld () | |
Constructs a LegoWorld, initializing lists and notifying the notification manager. More... | |
~LegoWorld () override | |
Cleans up the world, destroying all held entities, presenters, and controllers. More... | |
MxLong | Notify (MxParam &p_param) override |
Notification callback responding to registered events such as EndAction and NewPresenter. More... | |
MxResult | Tickle () override |
Main world tick/update, especially manages startup countdown. More... | |
MxResult | Create (MxDSAction &p_dsAction) override |
Initializes the world using an action, creating entity and sound lists, and camera controller. More... | |
void | Destroy (MxBool p_fromDestructor) override |
Destroys the world and its contents, optionally called from the destructor. More... | |
virtual void | ReadyWorld () |
Called when the world is ready to be used—typically for custom scene setup after startup. More... | |
virtual LegoCameraController * | VTable0x54 () |
Initializes and returns the camera controller for the world; may create it on-demand. More... | |
virtual void | Add (MxCore *p_object) |
Adds an object (entity, presenter, ROI, etc.) to the appropriate world-managed list or set. More... | |
virtual MxBool | VTable0x5c () |
Potential "escape" action for world; returns FALSE by default, may be overridden in child worlds. More... | |
virtual void | VTable0x60 () |
Placeholder/extensible virtual—default does nothing. More... | |
virtual MxBool | Escape () |
Handles user-initiated "escape" or exit action. More... | |
virtual void | Enable (MxBool p_enable) |
Enables or disables (pauses) the world and its main components. More... | |
const char * | ClassName () const override |
Returns the class name for runtime type information and debugging. More... | |
MxBool | IsA (const char *p_name) const override |
Runtime type checking; checks class hierarchy. More... | |
MxBool | PresentersPending () |
Checks if there are any presenters pending to fully enter their tickle (animation) state. More... | |
void | Remove (MxCore *p_object) |
Removes an object from all relevant world-managed lists or sets, and also detaches if needed. More... | |
MxResult | PlaceActor (LegoPathActor *p_actor, const char *p_name, MxS32 p_src, float p_srcScale, MxS32 p_dest, float p_destScale) |
Places an actor along a path, from source to destination, using named references and scaling. More... | |
MxResult | PlaceActor (LegoPathActor *p_actor) |
Places an actor using only its reference, using controller logic. More... | |
MxResult | PlaceActor (LegoPathActor *p_actor, LegoAnimPresenter *p_presenter, Vector3 &p_position, Vector3 &p_direction) |
Places an actor using detailed presenter, position and direction. More... | |
void | RemoveActor (LegoPathActor *p_actor) |
Removes an actor from all known path controllers. More... | |
MxBool | ActorExists (LegoPathActor *p_actor) |
Determines if an actor already exists in any controller in this world. More... | |
void | FUN_1001fda0 (LegoAnimPresenter *p_presenter) |
Forwards a presenter to all path controllers to perform a custom action (possibly hide, etc.). More... | |
void | FUN_1001fe90 (LegoAnimPresenter *p_presenter) |
Forwards a presenter to all path controllers for another custom or state change action. More... | |
LegoPathBoundary * | FindPathBoundary (const char *p_name) |
Finds a path boundary in all path controllers by name. More... | |
void | AddPath (LegoPathController *p_controller) |
Adds a path controller to the world and calls its initialization with this. More... | |
MxResult | GetCurrPathInfo (LegoPathBoundary **p_boundaries, MxS32 &p_numL) |
Gets information about the currently active path and boundaries. More... | |
MxCore * | Find (const char *p_class, const char *p_name) |
Finds an object of a given class and name in the world. More... | |
MxCore * | Find (const MxAtomId &p_atom, MxS32 p_entityId) |
Finds an object in the world by its atom id and entity id. More... | |
LegoCameraController * | GetCameraController () |
Returns the current camera controller for the world. More... | |
LegoEntityList * | GetEntityList () |
Returns the current list of entities. More... | |
LegoOmni::World | GetWorldId () |
Gets the world id associated with this world. More... | |
MxBool | GetUnknown0xd0Empty () |
Checks if the 'set0xd0' set is empty. More... | |
list< LegoROI * > & | GetROIList () |
Gets the list of all ROIs (Real-time Object Instances) in the world. More... | |
LegoHideAnimPresenter * | GetHideAnimPresenter () |
Gets the animation presenter responsible for hide animations in this world. More... | |
void | SetWorldId (LegoOmni::World p_worldId) |
Sets the world id for this world instance. More... | |
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LegoEntity () | |
[AI] Default constructor. Initializes the LegoEntity with default values. [AI] More... | |
~LegoEntity () override | |
[AI] Destructor. Cleans up resources and ensures ROI and script state are released. [AI] More... | |
MxLong | Notify (MxParam &p_param) override |
[AI] Handles event notification for the entity, most notably user clicks, using polymorphic dispatch. More... | |
const char * | ClassName () const override |
[AI] Returns the class name string. Used in entity runtime type identification. [AI] More... | |
MxBool | IsA (const char *p_name) const override |
[AI] Polymorphic type check for this entity given a string. More... | |
virtual MxResult | Create (MxDSAction &p_dsAction) |
[AI] Initializes the entity from a DSAction object, typically from a script or file load. More... | |
virtual void | Destroy (MxBool p_fromDestructor) |
[AI] Cleans up the entity, detaching ROI and releasing references. More... | |
virtual void | ParseAction (char *p_extra) |
[AI] Parses an action description string (usually from script "extra" data) and sets up this entity's action state. More... | |
virtual void | SetROI (LegoROI *p_roi, MxBool p_bool1, MxBool p_bool2) |
[AI] Assigns a 3D ROI (3D object instance) to this entity, controlling how it appears/acts in the world. More... | |
virtual void | SetWorldTransform (const Vector3 &p_location, const Vector3 &p_direction, const Vector3 &p_up) |
[AI] Explicitly sets the world transformation (location, direction, up vector) for this entity. More... | |
virtual void | ResetWorldTransform (MxBool p_cameraFlag) |
[AI] Resets the transformation for this entity (e.g., used with camera transitions). More... | |
virtual void | SetWorldSpeed (MxFloat p_worldSpeed) |
[AI] Sets the current world speed value for this entity (used to control motion/animation rate). More... | |
virtual void | ClickSound (MxBool p_und) |
[AI] Plays a click sound, typically in response to user/AI actions, according to entity type. More... | |
virtual void | ClickAnimation () |
[AI] Plays a context-sensitive click animation, driven by current entity type and state. [AI] More... | |
virtual void | SwitchVariant () |
[AI] Switches variants for this entity (e.g., different animation, mesh, or texture variant), based on type. [AI] More... | |
virtual void | SwitchSound () |
[AI] Triggers a context-dependent audio/sound variant switch for this entity. [AI] More... | |
virtual void | SwitchMove () |
[AI] Switches movement/animation variant for this entity, if applicable (e.g., walking/running state). [AI] More... | |
virtual void | SwitchColor (LegoROI *p_roi) |
[AI] Switches the color or texture variant for this entity (or target ROI). More... | |
virtual void | SwitchMood () |
[AI] Triggers a mood/state switch for this entity (if supported), often for characters. [AI] More... | |
void | FUN_10010c30 () |
[AI] Updates the camera transformation when this entity is the camera target. Used after movement or position updates. [AI] More... | |
void | SetType (MxU8 p_type) |
[AI] Sets the entity's type (actor/plant/building/etc.) [AI] More... | |
void | SetLocation (const Vector3 &p_location, const Vector3 &p_direction, const Vector3 &p_up, MxBool p_und) |
[AI] Sets the world-space location, direction, and up, applying normalization and transformation. More... | |
Mx3DPointFloat | GetWorldDirection () |
[AI] Gets the normalized world-space direction vector, optionally updating from ROI. [AI] More... | |
Mx3DPointFloat | GetWorldUp () |
[AI] Gets the normalized world-space up vector, optionally updating from ROI. [AI] More... | |
Mx3DPointFloat | GetWorldPosition () |
[AI] Gets the world-space position vector, optionally updating from ROI. [AI] More... | |
MxBool | GetUnknown0x10IsSet (MxU8 p_flag) |
[AI] Checks if a bit flag in m_unk0x10 is set (purpose: state/animation suppression lock). More... | |
MxBool | GetFlagsIsSet (MxU8 p_flag) |
[AI] Checks if a flag is set in the primary flags byte (m_flags). More... | |
MxU8 | GetFlags () |
[AI] Returns the value of the flag byte. [AI] More... | |
MxFloat | GetWorldSpeed () |
[AI] Gets the entity's current world speed state. [AI] More... | |
LegoROI * | GetROI () |
[AI] Gets the ROI (Realtime Object Instance) associated with this entity. [AI] More... | |
MxU8 | GetType () |
[AI] Gets the type of this entity (one of the enum Type values). [AI] More... | |
MxBool | GetCameraFlag () |
[AI] Returns whether this entity is flagged as camera (affects world/camera synchronization). [AI] More... | |
void | SetFlags (MxU8 p_flags) |
[AI] Sets all entity flags at once (replaces previous). More... | |
void | SetFlag (MxU8 p_flag) |
[AI] Sets the given flag in the flags byte. More... | |
void | ClearFlag (MxU8 p_flag) |
[AI] Clears the given flag in the flags byte. More... | |
void | SetUnknown0x10Flag (MxU8 p_flag) |
[AI] Sets the given bit in the unknown (usually internal action suppression) flag byte. More... | |
void | ClearUnknown0x10Flag (MxU8 p_flag) |
[AI] Clears the given bit in the unknown flag byte. More... | |
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MxEntity () | |
Default constructor. More... | |
~MxEntity () override | |
Virtual destructor for MxEntity. More... | |
const char * | ClassName () const override |
Returns the class name for type introspection. More... | |
MxBool | IsA (const char *p_name) const override |
Checks if the object is of the given class name or a parent type. More... | |
virtual MxResult | Create (MxS32 p_entityId, const MxAtomId &p_atomId) |
Initializes the entity from a given entity ID and AtomId. More... | |
MxResult | Create (MxDSAction &p_dsAction) |
Initializes the entity from a MxDSAction object. More... | |
MxS32 | GetEntityId () |
Returns the current entity ID. More... | |
MxAtomId & | GetAtomId () |
Returns a reference to the entity AtomId. More... | |
void | SetEntityId (MxS32 p_entityId) |
Sets the entity ID to the given value. More... | |
void | SetAtomId (const MxAtomId &p_atomId) |
Sets the AtomId to the given value. More... | |
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MxCore () | |
[AI] Constructs a new MxCore object and assigns it a unique id. More... | |
virtual | ~MxCore () |
[AI] Virtual destructor. Required for correct polymorphic cleanup in derived classes. More... | |
virtual MxLong | Notify (MxParam &p_param) |
[AI] Virtual callback notification mechanism. More... | |
virtual MxResult | Tickle () |
[AI] Called by tickle managers to allow the object to update itself. More... | |
virtual const char * | ClassName () const |
[AI] Returns the runtime class name of this object. More... | |
virtual MxBool | IsA (const char *p_name) const |
[AI] Checks whether this object's class type or parents match the given name. More... | |
MxU32 | GetId () |
[AI] Gets the unique (per-process) id assigned to this object instance. More... | |
Static Public Member Functions | |
static const char * | HandlerClassName () |
[AI] Returns the handler class name used for runtime type checks and scripting. More... | |
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static const char * | HandlerClassName () |
[AI] Gets the handler class name string for this class ("LegoRace"). More... | |
Additional Inherited Members | |
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enum | StartupTicks { e_start = 0 , e_one , e_two , e_three , e_four } |
Ticks for world startup sequencing. More... | |
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enum | Type { e_actor = 0 , e_unk1 , e_plant , e_building , e_autoROI } |
[AI] Types of LegoEntity (Actor, Plant, Building, Auto ROI, etc.) [AI] More... | |
enum | { c_bit1 = 0x01 , c_managerOwned = 0x02 } |
[AI] Bit flag constants for entity state management [AI] More... | |
enum | { c_altBit1 = 0x01 } |
[AI] Secondary bit flag constants [AI] More... | |
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void | Init () |
[AI] Initializes the entity's members to default/neutral values (utility for constructors and resets). [AI] More... | |
void | SetWorld () |
[AI] Registers/attaches this entity to the current world if not already; called on create or location change. [AI] More... | |
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MxS32 | m_unk0xf8 |
[AI] Unknown (race-specific state/control variable). More... | |
MxS32 | m_unk0xfc |
[AI] Unknown (race-specific state/control variable). More... | |
MxS32 | m_unk0x100 |
[AI] Unknown (race-specific state/control variable). More... | |
MxS32 | m_unk0x104 |
[AI] Unknown (race-specific state/control variable). More... | |
MxS32 | m_unk0x108 |
[AI] Unknown (race-specific state/control variable). More... | |
MxS32 | m_unk0x10c |
[AI] Unknown (race-specific state/control variable). More... | |
LegoRaceMap * | m_maps [3] |
[AI] Map objects used by this race (main, alternate, or lap variants). More... | |
LegoGameState::Area | m_destLocation |
[AI] Destination location (area to switch to after race/transition). More... | |
LegoPathActor * | m_pathActor |
[AI] User's path actor for the race event. More... | |
Act1State * | m_act1State |
[AI] Pointer to Act1State (first act/sequence logic). More... | |
MxStillPresenter * | m_unk0x128 |
[AI] Unknown, likely for presenting stills during race transitions or cutscenes. More... | |
MxStillPresenter * | m_unk0x12c |
[AI] Unknown, likely for presenting stills during race transitions or cutscenes. More... | |
MxRect32 | m_unk0x130 |
[AI] Unknown 32-bit rectangle, possible HUD/viewport region. More... | |
RaceState * | m_raceState |
[AI] Stores persistent race state/results for the race world instance. More... | |
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LegoPathControllerList | m_pathControllerList |
List of all path controllers currently managing pathing in this world. More... | |
MxPresenterList | m_animPresenters |
List of active animation presenters (anims, hide/show, looping, etc.). More... | |
LegoCameraController * | m_cameraController |
Camera controller for world's main view. More... | |
LegoEntityList * | m_entityList |
List of all main world entities, such as actors and objects. More... | |
LegoCacheSoundList * | m_cacheSoundList |
List of cached sounds for faster access during this world's lifetime. More... | |
MxBool | m_destroyed |
Indicates if the world has been destroyed or is pending destruction. More... | |
MxCoreSet | m_set0xa8 |
Set of 'auxiliary' objects, including presenters, that aren't core entity or animation, but still must be managed. More... | |
MxPresenterList | m_controlPresenters |
List of control presenters (UI, input, cutscene control, etc.). More... | |
MxCoreSet | m_set0xd0 |
Set of currently paused/disconnected objects when world is disabled. More... | |
list< LegoROI * > | m_roiList |
List of all visible LegoROI objects in the world, used for rendering and selection. More... | |
LegoOmni::World | m_worldId |
Currently assigned world id, corresponding to an enum in LegoOmni. More... | |
LegoHideAnimPresenter * | m_hideAnim |
Animation presenter for ROI hide (vanish, fade, etc.) sequences. More... | |
MxS16 | m_startupTicks |
Current world startup tick countdown—controls staged world startup logic. More... | |
MxBool | m_worldStarted |
Indicates if the world has successfully started and is considered active. More... | |
undefined | m_unk0xf7 |
Unknown, probably flags or padding. More... | |
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MxU8 | m_unk0x10 |
[AI] Unknown state/flag, used mainly to guard against repeated actions or manage animation/sound state. [AI] More... | |
MxU8 | m_flags |
[AI] Primary entity flags (bitfield); tracks per-entity management status, internal update locks, etc. [AI] More... | |
Mx3DPointFloat | m_worldLocation |
[AI] Entity location in world coordinates. [AI] More... | |
Mx3DPointFloat | m_worldDirection |
[AI] Entity direction vector in world space (normalized). [AI] More... | |
Mx3DPointFloat | m_worldUp |
[AI] Entity up vector in world space (normalized). [AI] More... | |
MxFloat | m_worldSpeed |
[AI] World-relative speed (can affect animation/movement logic). [AI] More... | |
LegoROI * | m_roi |
[AI] Pointer to this entity's currently assigned ROI (3D instance in the world). [AI] More... | |
MxBool | m_cameraFlag |
[AI] Set to TRUE if this entity is currently the camera target. [AI] More... | |
MxU8 | m_type |
[AI] The entity type (Type enum value). [AI] More... | |
Extra::ActionType | m_actionType |
[AI] Action type, parsed from script/extra string (e.g., openram/run/exit); guides Notify() and click logic. [AI] More... | |
char * | m_siFile |
[AI] When parsing ACTION command, this is the SI script/filename to execute (owned, heap-allocated). [AI] More... | |
MxS32 | m_targetEntityId |
[AI] When parsing ACTION command, this is the target entity ID for the action (or -1 for none). [AI] More... | |
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MxS32 | m_entityId |
The unique entity ID, typically used for lookup and reference. More... | |
MxAtomId | m_atomId |
The AtomId associated with this entity, used for resource and script identification. More... | |
[AI] LEGO Island's "Jetski" racing game logic and presenter class, derived from LegoRace.
[AI] Handles the game-specific logic and UI for Jetski racing sequences, including event handling, state management, progress visualization, course lap tracking, and scripted actions. Integrates fully into the engine scene, presenter, and entity system.
Definition at line 13 of file jetskirace.h.
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overridevirtual |
[AI] Gets the runtime class name for this instance.
[AI] Used for in-game reflection, serialization/inspection, and scripting systems.
Reimplemented from MxCore.
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overridevirtual |
[AI] Instantiates and initializes the Jetski race with SI script action context.
p_dsAction | The action parameters controlling initial instantiation, normally from script/scene load. [AI] |
[AI] Sets up the world, race state, registers the appropriate presenter/logic, and initializes lap and race counters.
Reimplemented from LegoEntity.
Definition at line 42 of file jetskirace.cpp.
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overridevirtual |
[AI] Handles escape/exit-from-minigame actions for JetskiRace.
[AI] Cleans up animation, removes temporary entities, updates state variables, and manages transition to previous location or menu.
Reimplemented from LegoWorld.
Definition at line 287 of file jetskirace.cpp.
[AI] Updates auxiliary race progress presenters for opponents or other racers.
[AI] Calculates and updates visual UI marker position for AI/jukebox trackers at each lap or race section.
p_param1 | Entity/racer type or ID (typically 11 for the first, 12 for the second AI opponent). [AI] |
p_param2 | Section, lap, or progress value to visualize. [AI] |
Definition at line 261 of file jetskirace.cpp.
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overridevirtual |
[AI] Handles click/interaction events on JetskiRace-specific controls or UI.
p_param | Click notification details, castable to various subtypes depending on the event source. [AI] |
[AI] Dispatches arm/info panel actions, triggers state cleanup, or scene transitions.
Implements LegoRace.
Definition at line 123 of file jetskirace.cpp.
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overridevirtual |
[AI] Handles notifications when scripted actions end.
p_param | Details for end-of-action notification including the action type. [AI] |
[AI] Handles unmuting, state variable updates, and advances the race or concludes events after sounds (e.g., horn start) play.
Reimplemented from LegoRace.
Definition at line 106 of file jetskirace.cpp.
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overridevirtual |
[AI] Handles path struct notifications during path/race progression.
p_param | Path struct action notification, includes entity ID and event data. [AI] |
[AI] Checks progress, updates lap/section counters, and manages checkpoints, victory logic, and race effect updates.
Reimplemented from LegoRace.
Definition at line 156 of file jetskirace.cpp.
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static |
[AI] Returns the handler class name used for runtime type checks and scripting.
[AI] Used internally for identifying the JetskiRace class in reflection points, scripts, and serialization.
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overridevirtual |
[AI] Determines if this object matches or inherits from the specified class name.
p_name | Name or type to check against this or parent classes. [AI] |
[AI] Supports both JetskiRace and parent LegoRace type checks for scripting and game logic dispatch.
Reimplemented from MxCore.
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overridevirtual |
[AI] Prepares the game world objects and scene for Jetski racing gameplay.
[AI] Initializes UI presenters, background music, animation resumption, and resets core state/variables for race start.
Reimplemented from LegoWorld.
Definition at line 80 of file jetskirace.cpp.