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Isle
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#include "legogamestate.h"#include "3dmanager/lego3dmanager.h"#include "act2main_actions.h"#include "act3_actions.h"#include "ambulance.h"#include "carrace.h"#include "carrace_actions.h"#include "carracer_actions.h"#include "copter_actions.h"#include "define.h"#include "dunebuggy.h"#include "dunecar_actions.h"#include "elevbott_actions.h"#include "garage_actions.h"#include "helicopter.h"#include "histbook_actions.h"#include "hospital_actions.h"#include "infocenter.h"#include "infodoor_actions.h"#include "infomain_actions.h"#include "infoscor_actions.h"#include "isle.h"#include "isle_actions.h"#include "islepathactor.h"#include "jetrace_actions.h"#include "jetracer_actions.h"#include "jetski.h"#include "jetski_actions.h"#include "jetskirace.h"#include "jukebox_actions.h"#include "jukeboxw_actions.h"#include "legoanimationmanager.h"#include "legobuildingmanager.h"#include "legocharactermanager.h"#include "legomain.h"#include "legonavcontroller.h"#include "legoplantmanager.h"#include "legostate.h"#include "legoutils.h"#include "legovideomanager.h"#include "legoworld.h"#include "misc.h"#include "mxbackgroundaudiomanager.h"#include "mxmisc.h"#include "mxnotificationmanager.h"#include "mxnotificationparam.h"#include "mxobjectfactory.h"#include "mxstring.h"#include "mxutilities.h"#include "mxvariabletable.h"#include "pizza.h"#include "police_actions.h"#include "racecar.h"#include "racecar_actions.h"#include "regbook_actions.h"#include "roi/legoroi.h"#include "scripts.h"#include "sndanim_actions.h"#include "towtrack.h"#include <assert.h>#include <stdio.h>Go to the source code of this file.
Functions | |
| void | LoadIsle () |
| MxBool | ROIColorOverride (const char *p_input, char *p_output, MxU32 p_copyLen) |
| Helper for ROI color override mechanism, mapping special part labels to variable table values. More... | |
Variables | |
| const char * | g_fileExtensionGS = ".GS" |
| const char * | g_playersGSI = "Players.gsi" |
| const char * | g_historyGSI = "History.gsi" |
| const char * | g_endOfVariables = "END_OF_VARIABLES" |
| ColorStringStruct | g_colorSaveData [43] |
| const char * | g_delimiter = " \t" |
| const char * | g_set = "set" |
| const char * | g_reset = "reset" |
| const char * | g_strEnable = "enable" |
| const char * | g_strDisable = "disable" |
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inline |
Definition at line 834 of file legogamestate.cpp.
Helper for ROI color override mechanism, mapping special part labels to variable table values.
[AI] If a special "INDIR-F/G" label is passed, looks up its mapped color in the variable table.
| p_input | ROI part name to resolve color for. [AI] |
| p_output | (Output) Where the resolved color will be placed, if found. [AI] |
| p_copyLen | Maximum number of characters to copy. [AI] |
Definition at line 1069 of file legogamestate.cpp.
| ColorStringStruct g_colorSaveData[43] |
Definition at line 95 of file legogamestate.cpp.
| const char* g_delimiter = " \t" |
Definition at line 126 of file legogamestate.cpp.
| const char * g_endOfVariables = "END_OF_VARIABLES" |
Definition at line 92 of file legogamestate.cpp.
| const char* g_fileExtensionGS = ".GS" |
Definition at line 75 of file legogamestate.cpp.
| const char* g_historyGSI = "History.gsi" |
Definition at line 83 of file legogamestate.cpp.
| const char* g_playersGSI = "Players.gsi" |
Definition at line 79 of file legogamestate.cpp.
| const char* g_reset = "reset" |
Definition at line 134 of file legogamestate.cpp.
| const char* g_set = "set" |
Definition at line 130 of file legogamestate.cpp.
| const char* g_strDisable = "disable" |
Definition at line 142 of file legogamestate.cpp.
| const char* g_strEnable = "enable" |
Definition at line 138 of file legogamestate.cpp.